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Wintermute::Geometry::Verify errors are spammed when baking a Mesh with ...
How to reproduce: 1. Open the user's attached "BakingWithCompression.zip" project 2. Open the "SampleScene" Scene 3. Open the Lighti... Read more
[DOTS Physics] The disabled child GameObjects' Physics Shape is still en...
How to reproduce: 1. Open the attached "ECS_Physics.zip" project 2. Open the "4.a Joins Parade" Scene 3. Expand the "testMesh" GameO... Read more
[Assetbundles] Shader keyword is lost in Build when Shader is in differe...
How to reproduce: 1. Open the user's attached "Bug Test" project 2. Open the "bootstrap" Scene 3. Enter the Play Mode and inspect th... Read more
Reflection probes don't contain indirect scene lighting after the on-dem...
Jira: https://jira.unity3d.com/browse/GFXGI-509 Steps to repro: 1. Open the attached project and SampleScene scene; 2. In the Light... Read more
Input System default UI actions do not register when adding InputSystemU...
How to reproduce: 1. Open the attached project (case_1323566-InputSystem) 2. Click Play 3. Click anywhere in the Game View Expected... Read more
[WebGL][macOS] Build fails when WebGL Platform is selected
How to reproduce: 1. Create a new project (with the default 3D template) 2. In the Build Settings, switch to the WebGL Platform 3. T... Read more
[GPUPLM] PLM Device selection only works after a bake on Tiger Lake Laptop
In order to bake with GPU LM on Tiger Lake laptop you have to select GPU PLM more than once and press bake before it uses the GPU PLM. Read more
Modal Window will be completely blank when calling EditorWindow.ShowModa...
How to reproduce: 1. Open the attached project 2. Click Test/Open Main Window 3. Click on the three dots next to the maximize button... Read more
CreateInspectorGUI gets called twice when a custom Inspector is used for...
How to reproduce: 1. Open the user's attached project 2. In the Project window select the 'MyScriptableObjectInstance' Asset 3. Obse... Read more
[macOS] "build is damaged and cannot be opened" error when downloading U...
Reproduction steps: 1. Create a new project 2. Build for Mac 3. Upload build online to Google Drive 4. Download the build (Google Dr... Read more
All about bugs
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Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support