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Multiple 'Render Main Shadowmap' -> '... Draw' -> 'SRP Batch' are presen...
How to reproduce: 1. Open attached project "BatchTestProject.zip" with -force-gles32 argument command 2. Open scene "BatchTest" 3. ... Read more
[UI Toolkit] TextField doesn't register AltGr symbol combinations
How to reproduce: 1. Open attached project "uiTookitBug.zip" 2. In the Menu bar, go to Window > UIElements > test 3. Change OS input... Read more
Pixel Perfect setting is not immediately applied to the Canvas elements
How to reproduce: 1. Open the attached project "1261788.zip" 2. Open the "Test" Scene 3. Select "Canvas" GameObject in the Hierarchy... Read more
[Addressables] Default Build Script fails when an unrecognized Asset is ...
How to reproduce: 1. Open the attached "1260134 repro" project 2. Open the Addressables Groups window from Window > Asset Management... Read more
[Bug] Shader behavior discrepancy when OpenGL is used compared to other ...
How to reproduce: 1. Open the attached project named "Case_1259743" 2. Open the Sample Scene and enter Play mode 3. Open Scene view ... Read more
[PLM] Changing "Lightmap Parameters" does not trigger a new bake
Steps to reproduce: 1. Open an existing Unity project 2. Navigate to Lighting Settings window 3. Bake the lighting using any Lightm... Read more
Asset References are not added to an array when adding trough the Inspec...
How to reproduce: 1. Open the attached project "1261809.zip" 2. Open the "Test" Scene 3. Select the "Test" GameObject in the Hierarc... Read more
Crash at "Transform::SetParent" when calling "SetParent" from the "OnCre...
How to reproduce: 1. Open the attached project (1260364.zip) 2. Open the SampleScene 3. Enter Playmode Reproducible with: 2019.4.4f... Read more
[Progressive Lightmapper][Denoiser] Artifacts appears on objects when Au...
How to reproduce: 1. Open attached project "case1260772.zip" 2. Go to Assets -> ProjectModels -> Lightmaps folder and open scene "Li... Read more
[URP][GLES] Shader with framebuffer fetch function and R8_UNORM color fo...
Reproduction steps: 1. Open the user-submitted project 2. Build and run for Android Expected result: Cube in the loaded Scene is ch... Read more
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