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non square texture fails to be made into a sprite
non-square texture fails to be made into a sprite. To reproduce:1. Open project. There's two assets. Head and Square Head Expected r... Read more
Cannot use legacy animation system with animations which are defined usi...
To reproduce:1. Create a game object2. Add an animation using the animation window3. Replace "Animator" component with "Animation" c... Read more
Audio Clip Component documentation seems to be missing
To reproduce:1. Open AudioClip page in ScriptReference.There's a Audio Clip Component link at the top of the page.2. Click itExpecte... Read more
GenericMenu.ShowAsContext throws NullReferenceException
Steps to reproduce : - import the project attached- go to Custom>Open Generic Menu and notice the exception in the console Read more
AnimationClip references undocumented Motion parent class
Steps to reproduce : - open the link http://docs.unity3d.com/Documentation/ScriptReference/AnimationClip.html- search for Parent Cla... Read more
Undocumented function in the docs
Steps to reproduce : - open the link http://docs.unity3d.com/Documentation/ScriptReference/Mesh.UploadMeshData.html and notice that ... Read more
Importing Assets references "Legacy animation system" in RED and YELLOW ...
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/Manual/ImportingAssets.html- scroll down to "Meshes &... Read more
Lens Flare documentation is not updated
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/Components/class-LensFlare.html- notice that Ignore Layer... Read more
Dragging animation onto a scene object causes crash
To reproduce:1. Open attached project2. Drag the "New Animation" onto the camera in scene - unity crashes Does not crash if you manu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"