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Attempting to delete subgraph node whose subgraph was deleted from proje...
Does not reproduce in 7.0.1Repro steps:1. Use a project with Universal2. Create a PBR shader3. Create a subgraph4. Drag the subgraph... Read more
Deleting subgraph that is referenced and plugged into another node in sh...
Does not reproduce in 7.0.1Repro steps:1. Use project with universal RP2. Create a new shadergraph3. Create a new subgraph4. Drag th... Read more
Deleting subgraph that is referenced in shadergraph and then plugging it...
Note: doesn't reproduce in 7.0.1Repro steps:1. Use project with universal RP2. create a PBR shadergraph, keep it open, with the shad... Read more
Json Parse Error in shadergraph file causes unity to crash and refuse to...
Doesn't reproduce in 2019.1.11f1Reproduced in 2019.2.6f1, 2019.3.0b3, and 2020.1.0a4 (both 6.0.1 and 6.1.1)Repro steps:1. Use a proj... Read more
[2d Template] 2d Packages "Sprite" and "Tilemap Editor" is no longer inc...
[2d Template] 2d Packages "Sprite" and "Tilemap Editor" is no longer included when using 2D template Repro Steps:1 .Create a new pro... Read more
Timeline Window does not detect selected Timeline asset when double-clic...
How to reproduce:1. Open user's attached project (New Unity Project.zip)2. In Project Window double-click on "New Timeline.playable"... Read more
Empty Space between Menu Toolbar and Game View when in Play Mode with Ma...
How to reproduce:1. Open user's attached project (RPG(practice).zip)2. Open the "SandBox" Scene3. In Game View turn-on "Maximize On ... Read more
Transparency broken in CPU lightmapper
Open attached project.Open scene repro.unityBake lighting with GPU lightmapper and notice the correct shadowing (screenshot: gpu cor... Read more
UnityEngine.MinAttribute is not restricting the value of a variable when...
To reproduce:1. Open attached project ("case_1183703.zip")2. Open "Test" Game Object from Hierarchy3. In the Inspector window try to... Read more
Lighting Explorer list doesn't update correctly
It doesnt seem to refetch the object list and update it if an object gets added or removed. Not sure it's solvable, but it's a bit a... Read more
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