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DllNotFoundException when calling SslStream.AuthenticateAsClient on OSX ...
Reproduced only with OSX 10.12.6 and .Net 4.6 How to reproduce: 1. Download attached project 2. Open "Bug" Scene 3. Press Play Act... Read more
[Daydream] Black/distorted frame appears when switching between MSAA lev...
Steps to reproduce: 1) Download attached project 'msaa_2017_bug.zip' and open in Unity 2) Make sure VR SDK is set to Daydream in th... Read more
[iOS] [IL2CPP] [.NET 4.6] Confused SyncEvent call in iOS build for .NET ...
Reproduction Steps: 1. Open User's project 2. Switch platform to iOS 3. Build 4. Try to compile in XCode Notice that compiler thro... Read more
[Mobile][IL2CPP] Builds with Blend Trees fail with linker error in Regis...
Steps to reproduce: 1. Open the attached project 2. Build to iOS 3. In Xcode, build to an iOS device Result: [iOS] Build fails wit... Read more
[2D] [Tilemap] Grey shading in Scene view for Tilemap Focus On persists ...
Grey shading in Scene view for Tilemap Focus On persists even after a Tilemap Grid is deleted Steps to Repro: 1. create a new Tile... Read more
GameObject which has a disabled cloth component does not follow parent's...
Step to reproduce: 1) Download attached project and open in Unity 2) Open scene 'springmovebug' and press Play 3) Enable Cloth chec... Read more
[Daydream] Application crash when switching between MSAA levels
Steps to reproduce: 1) Download attached 'CrashSwitchingMSAA.zip' project and open in Unity 2) Open 'MsaaTest' script and decrease ... Read more
[WebGL] integer result unrepresentable error when changing pitch of the ...
To reproduce: 1. Download and open attached "repro946347.zip" project. 2. Select WebGL as build platform. 3. Go to Player settings-... Read more
Ephemeral permissions' pop up don't show up on Android O and it is not g...
How to reproduce: 1. Open the attached project 2. You can delete Manifest from Android>Plugins and keep Click.cs and test scene or 2... Read more
[Cloth] Undoing mesh removal done by cloth component crashes editor
Steps to reproduce: 1. Create new project 2. Add Cube to scene 3. Add Skinned Mesh Renderer component 4. Add Cloth component 5. Ent... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11
- [Linux] Layout warning thrown when setting Layout to Default on a new project
- [URP] Scene View Wireframe isn't working when Depth Priming Mode is enabled with Forward/+ rendering
- Shader error in 'ProBuilder6/Standard Vertex Color': 'PBRDeferredFragment': cannot convert from 'struct v2f_surf' to 'struct SurfaceDescription' is shown when trying to Build and Run the Player
- SetSelectionByIdWithoutNotify and SetSelectionWithoutNotify takes more than 20 seconds when UIElements.TreeView contains 100000 items