Search Issue Tracker
Fixed
Fixed in 2022.3.47f1, 6000.0.18f1, 7000.0.0a1
Votes
0
Found in
2022.3.44f1
2023.1.0a17
6000.0.9f1
Issue ID
UUM-74999
Regression
Yes
[URP][Comp] Scene View Wireframe isn't working when Depth Priming Mode is enabled with Forward/+ rendering
Steps to reproduce:
1. Open any URP project
2. Add any primitives to the scene (a Sphere will do)
3. Select the active URP Renderer
4. Set the Rendering Path to Forward or Forward+
5. Set the Depth Priming Mode to Forced or Auto
6. Set the Shading Mode to Wireframe in the Scene
Actual results: The wireframe is visible
Expected results: The wireframe is not visible (it appears as if nothing is rendering)
Reproducible with versions: 2023.1.0a17, 2023.2.0a10, 2022.3.44f1, 6000.0.7f1, 6000.0.9f1
Not reproducible with versions: 2022.2.0f1, 2022.3.30f1, 2023.1.0a5, 2023.1.0a16{}{{}}
Tested on (OS): MacOS Sonoma 14.5, Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Cannot reorder GameObjects in the Hierarchy when the AI Assistant package is installed
- [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
Add comment