Search Issue Tracker
URP non directional lights have no effect on WebGL build when it uses We...
To reproduce: 1. Open attached project ("case_1260261.zip") 2. Enter Play mode > observe the Scene view 3. Build and run > observe t... Read more
[UX] Newely-opened VFX assets don't always focus on the graph
Repro steps: 1. Open a VFX. 2. (Sometimes) observe it is not visible. The aim is to address situations such as this: https://forum... Read more
[Scene/Game View] Locking the Snap Settings to X-axis overwrites the cus...
Customised values of the Y and Z axis are overwritten on locking the 'Move' or 'Size' setting to Uniform X-axis. Refer to the attach... Read more
Calling WebCamTexture.Play() causes an NSInternalInconsistencyException ...
How to reproduce: 1. Open the project "1217018.zip" 2. Build for iOS 3. Deploy the project on an iOS device Expected result: the pr... Read more
Crash on SceneVisibilityState when importing a custom package containing...
Steps to reproduce: 1. Create a new package or use an existing one (possible to just create a new folder and add a package.json file... Read more
[iOS 13] Camera.allowDynamicResolution causes GPU performance regression
How to reproduce: 1. Open the attached 'DynamicResolution2019-Unity.zip' 2. Go to File > Build Settings and tick Development Build c... Read more
[iOS 13] Camera.AddCommandBuffer causes GPU performance regression
How to reproduce: 1. Open the attached 'DynamicResolution2019-Unity.zip' 2. Go to File > Build Settings and tick Development Build c... Read more
[Linux] Crash on DebugStringToFile when starting Player due to an OpenSS...
Reproduction steps: 1. Download and open the attached project called "PitayaExample.zip" 2. Open the Example scene 3. Build and Run ... Read more
Crash on MemoryProfiler::GetAllocationRoot when an Additive Scene is unl...
Reproduction steps: 1. Open user's attached project 2. Open scene "TitleScene" and enter Play Mode 3. Use the arrow keys to navigate... Read more
'Particle System' Lights do not support Experimental 2D Lights
How to reproduce: 1. Open attached project "2DURPTest.zip" and scene "SampleScene" 2. In Hierarchy window, create any 2D light (rig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Isometric Tilemap incorrectly sorts Tiles when Sort Order is set to "Bottom Right" or "Top Left"
- [WebGL] Audio track with a loop point defined plays from the start when looping
- [Android] Semaphore.WaitForSignal causes ~200ms stalls when Dithering Node in a ShaderGraph is enabled on Samsung J7
- "Branch Group" tools have missing tooltips
- ExecuteMethod uses cached data when running validations after a CI checkout