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Fixed in 11.0.0
Votes
0
Found in [Package]
9.0.0-preview.35
Issue ID
1260261
Regression
No
URP non directional lights have no effect on WebGL build when it uses WebGL 1.0 graphics api
To reproduce:
1. Open attached project ("case_1260261.zip")
2. Enter Play mode > observe the Scene view
3. Build and run > observe the built WebGL player
Expected result: The built player has the same lighting as the Editor
Actual result: The built player has no lighting
Reproducible in: 2019.4.3f1, 2020.1.0b14, 2020.2.0a16
Could not test in: 2018.4.24f1 (Built player didn't render anything), 2020.2.0a17 (Due to another bug - case 1259936)
Reproducible in package versions: 7.0.0, 9.0.0-preview.35
Could not test in package versions: 0.1.21, 4.10.0 (Built player didn't render anything)
Notes:
1. When using WebGL 2.0 everything works as expected
2. Issue not reproducible on Android build with OpenGL ES 2.0
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Resolution Note (fix version 11.0.0):
WebGL1 does not support variable for loops, and URP was using a for loop with a number of lights variable condition to iterate over the lights. A fix has been pushed to the URP package. This depends on some recent changes to the shader compiler.