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Fixed in 11.0.0

Votes

0

Found in [Package]

9.0.0-preview.35

Issue ID

1260261

Regression

No

URP non directional lights have no effect on WebGL build when it uses WebGL 1.0 graphics api

Package: Scriptable Render Pipeline Universal

-

To reproduce:
1. Open attached project ("case_1260261.zip")
2. Enter Play mode > observe the Scene view
3. Build and run > observe the built WebGL player

Expected result: The built player has the same lighting as the Editor
Actual result: The built player has no lighting

Reproducible in: 2019.4.3f1, 2020.1.0b14, 2020.2.0a16
Could not test in: 2018.4.24f1 (Built player didn't render anything), 2020.2.0a17 (Due to another bug - case 1259936)

Reproducible in package versions: 7.0.0, 9.0.0-preview.35
Could not test in package versions: 0.1.21, 4.10.0 (Built player didn't render anything)

Notes:
1. When using WebGL 2.0 everything works as expected
2. Issue not reproducible on Android build with OpenGL ES 2.0

  1. Resolution Note (fix version 11.0.0):

    WebGL1 does not support variable for loops, and URP was using a for loop with a number of lights variable condition to iterate over the lights. A fix has been pushed to the URP package. This depends on some recent changes to the shader compiler.

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