Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
9.0.0-preview.35
Issue ID
1260261
Regression
No
URP non directional lights have no effect on WebGL build when it uses WebGL 1.0 graphics api
To reproduce:
1. Open attached project ("case_1260261.zip")
2. Enter Play mode > observe the Scene view
3. Build and run > observe the built WebGL player
Expected result: The built player has the same lighting as the Editor
Actual result: The built player has no lighting
Reproducible in: 2019.4.3f1, 2020.1.0b14, 2020.2.0a16
Could not test in: 2018.4.24f1 (Built player didn't render anything), 2020.2.0a17 (Due to another bug - case 1259936)
Reproducible in package versions: 7.0.0, 9.0.0-preview.35
Could not test in package versions: 0.1.21, 4.10.0 (Built player didn't render anything)
Notes:
1. When using WebGL 2.0 everything works as expected
2. Issue not reproducible on Android build with OpenGL ES 2.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size
Resolution Note (fix version 11.0.0):
WebGL1 does not support variable for loops, and URP was using a for loop with a number of lights variable condition to iterate over the lights. A fix has been pushed to the URP package. This depends on some recent changes to the shader compiler.