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Save button in Hub General Preferences leaves its designated area when w...
Repro steps:1. Open General Preferences in Unity Hub2. Reduce the height of the Hub window as much, as possible Expected results: "S... Read more
UIElements layout does not match IMGUI
How to reproduce:1. Open attached project ("1182513R.zip")2. Open Bug Report window (Window->BUG REPORT ====)3. Click on IMGUI Bu... Read more
[HDRP] Assigning incorrect files to Chromatic Aberration will break rend...
Reproduction steps: 1) Open any HDRP project2) Add Chromatic Aberration to your Volume3) Assign attached file to Spectral Lut spot4)... Read more
[LWRP][MacOS] Game View is overlayed by background color when Background...
How to reproduce:1. Create a new LWRP project2. Right-click mouse in Project Browser > Create > Rendering > Lightweight Ren... Read more
Physics.SphereCast(origin, radius, direction, out hitInfo, layerMask) ig...
How to reproduce:1. Open the "Physics_Test.zip" project2. Open the "Physics.unity" scene3. Enter Play Mode4. Check the Console Actua... Read more
[Profiler] Profiler reopens a blank window with errors when audio frame ...
Profiler reopens a blank window with ArgumentNullException errors when audio frame data is selected at the time of closing it. Steps... Read more
Physics2D.CircleCast(origin, radius, direction, layerMask) ignores the l...
How to reproduce:1. Open the "Physics_Test.zip" project2. Open the "Physics2D.unity" scene3. Enter Play Mode4. Check the Console Act... Read more
Error in console while searching in Quick Search after switching a scene...
How to reproduce:1. Open the attached "QuickSearchError.zip" project2. Open "SampleScene"3. Open the Quick Search window and type in... Read more
[Universal RP] Material log uses the term LWRP
When the Universal RP log writes to the console, it uses the term "LWRP". 1. Open Unity2. Open the attached project3. Take the attac... Read more
[Android] Crash on Android x86 when attempting to use JNI methods on a b...
Repro steps:1. Open the attached project2. Switch build target to Android3. Build and run on Android4. Press the "Test JNI!" button ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open