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'Retrieving array element that was out of bounds' error is thrown on del...
How to reproduce:1. Open user-submitted project (DeleteElementArray.zip)2. Open the SampleScene3. Select Array GameObject4. Delete E... Read more
[WebGL] Builds don't load in Firefox when browser setting "Never remembe...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a WebGL build3. Open the built Player on Firefox ... Read more
[UWP] Word suggestions aren't displayed when entering text into an Input...
When using the Windows SoftKeyboard (TouchScreenKeyboard) to enter text, word or phrase suggestions appear along the top according t... Read more
[Android] Material is rendered black in devices using Adreno GPUs when l...
Steps to reproduce:1. Open the attached project "1329702.zip"2. Switch platform to the Android3. Connect Android device4. Build and ... Read more
[HDRP] Setting emission property _EmissiveColor via material and via mat...
Setting the emission property "_EmissiveColor " from script have different results when we use material.SetColor and materialPropert... Read more
The properties of the particle system are overlapping on resizing the in...
The properties of the particle system are overlapping on resizing the inspector window. All the properties of the particle system ar... Read more
Add Mesh (+) button is overlapping with Material field for the Particle ...
Add Mesh () button is overlapping with Material field for the Particle system. In the particle system, for the Renderer parameter, f... Read more
Select Mesh window remains open in the particle system even when perform...
Select Mesh window remains open in the particle system even when performing the undo action. In the particle system, under the Rende... Read more
[Shadergraph] User is allowed to plug route into both vertex and fragmen...
Repro steps:1. Create a new URP Lit graph2. right click the vertex stack in between stack nodes and choose "create node"3. Choose "C... Read more
Plugin inspector in the editor doesn't allow selecting CPU architecture ...
This means that you cannot have two different native plugins that are named the same for Intel and Apple silicon editors. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size