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0
votes
Fixed

[Polybrush] EndLayoutGroup errors are thrown on overwriting/ creating ne...

Package: Polybrush

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Jun 30, 2020

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Version/s: 1.0.1, 1.0.0

EndLayoutGroup errors are thrown on overwriting, creating new or closing the save brush settings window. Refer the attached video S... Read more

0
votes
Fixed

UnityYAMLMerge generates an empty prefab when merging a custom prefab wi...

Version Control

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Jun 26, 2020

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Version/s: 2018.4, 2019.4, 2019.4.1f1

How to reproduce: 1. Download the attached 'files-1258865.zip' files 2. Run the 'bug.bat' batch file 3. Open the generated 'right.pr... Read more

0
votes
Fixed

[ProBuilder] ProBuilder window Tooltip appears on the browser and Focus ...

Package: Probuilder

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Jun 30, 2020

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Version/s: 4.3.1

ProBuilder Toolbar menu Tooltip Appear on other applications like browser, Hub and Focus switch automatically on Unity Editor, refer... Read more

0
votes
Fixed

[Probuilder] ProBuilder MeshFilter list headings are missing on clicking...

Package: Probuilder

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Jun 30, 2020

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Version/s: 4.3.1, 4.3.0 preview -1

On clicking add component button to add ProBuilder MeshFilter component on an empty gameobject, the previous list headings are missi... Read more

0
votes
Fixed

[Polybrush] On hovering above any Settings, tooltips always appear on ce...

Polybrush

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Jun 30, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.0b14, 2020.2

Tooltips of polybrush settings except for brush always appear at the center of the window. Tooltips should instead appear near the h... Read more

0
votes
Fixed

Lightmap mode for a scene is not saved unless bake is done

Progressive Lightmapper

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Jun 29, 2020

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Version/s: 2018.4, 2019.3.12f1, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Open the attached 'project-1259485.zip' project 2. Load the 'MainScene' scene 3. Enter Play mode 4. Observe the... Read more

0
votes
Fixed

[Stacks] All blocks with Color properties are initialized with non defau...

Package: Shader Graph

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Jun 30, 2020

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Version/s: Master (2d1f12662e)

Repro steps: 1. Create a new blank shadergraph 2. Set the targets to universal or HDRP 3. Set the target back to nothing Expected re... Read more

0
votes
By Design

[Mobile] Mesh is not rendered on some devices - camera stacking

Package: Scriptable Render Pipeline Universal

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Jun 18, 2020

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Version/s: 2019.3, 2019.4, 2020.1, 2020.1.0b12, 2020.2

How to reproduce: 1. Open the attached StrippedPlanetMeshRepro.zip 2. Build and Run the project on a device Expected: There are two... Read more

0
votes
Fixed

[Stacks] InvalidOperationException thrown when deleting inactive stack n...

Package: Shader Graph

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Jun 30, 2020

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Version/s: Master (2d1f12662e)

Repro steps: 1. Create a new Universal Lit shadergraph and open it 2. Change the Surface to Transparent 3. Drag out the edge from th... Read more

0
votes
Fixed

[NetCode] Generating GhostComponent to Terrain causes error

Package: Unity Netcode

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Jun 30, 2020

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Version/s: early preview

[NetCode] Generating GhostComponent to Terrain causes error To reproduce: 1. Open project attached, New Scene. 2. Open Terrain and ... Read more

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