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Error after recompiling: "An assembly with the same name `UnityEngine.UI...
Reproduction steps: 1. Open project attached.(Repro.zip) 2. Open scene "SimpleSample". 3. Press Play. 4. Detect that there is error ... Read more
Android Vulkan crashes Mali device when accessing null item in Structure...
Steps: 1. Open repro project 2. Build apk and run on Android phones which has Mali GPU OR use the apk in Build folder The repro sce... Read more
[Gear VR] Camera with Target Eye set fails to render into specified eye ...
An user posted a project to the Unity forum where a main camera renders the skybox and some white cubes, while a send camera renders... Read more
[macOS] Memory usage increases significantly when using AssetDatabase.Co...
Using "AssetDatabase.CopyAsset" function takes too much memory for every copied asset. If the assets are enough to take all the syst... Read more
Terrain mesh generated around moving camera increasingly allocates memor...
Reproduction steps: 1. Download project "NavMeshApiDemoLarge.zip" and open in Unity 2. Chose scene "GenerationBug" 3. Select Window ... Read more
Build a certain scene crashes the Editor in AddBuildAssetInfoChecked
To reproduce: 1. Open the project, attached by the user (Breeze.zip) 2. Add "BattleRoom" scene to the build settings 3. Build the p... Read more
Cancel import dialog when skipping transcode after 'Reimport All' or dup...
Steps to reproduce: 1. Import video clip 2. Duplicate video clip 3. Press Skip All 4. Notice that cancel import dialog appears Alt... Read more
[OSX] File dialog window position locked after clicking ‘Open’ in Unity ...
Steps to reproduce: 1.Open Unity 2.Click on ‘Open’ to open the file dialog window 3.Attempt to move the file dialog window Expected... Read more
Using CommandBuffer.DrawRenderer with a SkinnedMesh causes incorrect ani...
Steps to reproduce: 1. Open QA's attached project 2. Open scene "scene" 3. Select "Main Camera" 4. In the Inspector scroll down and ... Read more
Text Meshes disappear when changing the z position of a sprite that does...
Take a look at the gif attached for a demonstration of the problem. In the attached project, open UserInterfaceScreen and find the ... Read more
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