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[ShaderGraph] Shaders break when Editor version is upgraded
How to reproduce:1. Open VM > Bug Attachments > '1180459-Shader-Graph-issue.zip' project in 2019.2.5f1 version2. Reopen the at... Read more
[UWP][2018.4] Linear to gamma conversion error with HDR camera rendering...
Steps to reproduce:1. Download 1183306_repro.zip and open "new" scene2. Switch platform to UWP and Build project3. Build VS solution... Read more
Quaternion To Matrix conversion failed error thown when Planar Reflectio...
Repro steps:1. Open user attached project2. In the Hierarchy, select "Planar Reflection Probe" object and add a Planar Reflection Pr... Read more
[SerializeReference] managedReferenceFullTypename is empty when serializ...
1 ) Open attached project2 ) Select "New Serialize Reference Editor Bug.asset"3 ) Notice that in the inspector the class that does n... Read more
Terrain Tools package causes Package Manager filter to not work after us...
How to reproduce:1. Open the attached "TerrainTools PManager Issue.zip" project2. Open the Package Manager3. Wait a couple of second... Read more
Compiler Output warnings and errors are placed outside of the stderr sec...
How to reproduce:1. Download the user-submitted project(2017test)2. Build it via CMD/Terminal along with the -batchmode argument3. O... Read more
Destroy may not be called from edit mode errors thown when changing Plan...
Repro steps:1. Open user attached project2. In the Hierarchy, select "Planar Reflection Probe" object and add a Planar Reflection Pr... Read more
ArgumentException: Getting control 0's position in a group error is thro...
Repro steps:1. Open user attached project2. In the Hierarchy, select "Planar Reflection Probe" object3. Add a Planar Reflection Prob... Read more
Screen position out of view frustum errors thrown when setting Planar Re...
Repro steps:1. Open user attached project2. In the Hierarchy, select "Planar Reflection Probe" object and add a Planar Reflection Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open