Search Issue Tracker
SmoothDamp example in the documentation is incorrect
Correct example:Current SmoothDamp Documentation:<file://localhost/Applications/Unity/Unity.app/Contents/Documentation/html/en/Sc... Read more
2D physics objects 'drift' despite being attached by a HingeJoint2D
To reproduce:1. Open the attached project2. Run the SpriteSlicer2D Demo scene3. The 'Drifty Leg' object moves away from the others, ... Read more
Application quits if back button is pressed while scene is loading
This is an intended behavior. It will not be changed. Read more
Application crashes when calling Android native method
This is a regression from Unity 4.2.2f1. Reproduced on:Google Nexus 4 with Android 4.4 Reproduced with:Unity Version 4.3.0f4 (e01000... Read more
Sprites don't support shaders with normal mapping
To reproduce:1. Open attached project2. Open scene "Test". It contains a mesh renderer and a sprite with the same material and shade... Read more
Input from controller triggers is not received when Generic.kl key layou...
This behavior has changed from Unity 4.2.2f1. Reproduced on:Samsung Galaxy S2 (GT-I9100) with Android 4.1.2with Nyko Gamepad Bluetoo... Read more
Old intel GPUs not recognized as shader 2.0 compatible
Intel GPUs like 945, GMA 950 etc. aren't detected as DX9 compatible by Unity. So starting with 4.3, games can't run on them. Read more
WP8 and WSA exported solutions contain all plugins from project's plugin...
When exporting to WP8 or WSA, solutions should be generated only with its platform plugins(WP8 only with WP8 plugins, WSA only with ... Read more
Replaced skinned mesh renderer stops animation
Steps to reproduce : - open the project attached- open the scene- press play- wait about 3 seconds and notice the animation stops- s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled