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[Addressables] DontDestroyOnLoad() GameObjects lose their fields and re...
How to reproduce:1. Open the "Init" Scene in the user attached project2. Enter play mode3. When "TestScene" loads, click on "Test 1"... Read more
An object created via "Create Empty Child" of Hierarchy panel in Prefab ...
How to reproduce:1. Open attached project "CreateChildInPrefabMode.zip"2. In Project window, open "Assets" -> "Parent" prefab3. I... Read more
Animation transition is not interrupted by an Any State transition when ...
Repro steps:1. Open user attached project and "SampleScene"2. In the Hierarchy, click on "AnimatedBar" game object and double click ... Read more
[Main] Particles using mesh shape emission don't emit if the start color...
Repro steps:1. Create a new particle system2. Set the emission shape to mesh and assign a default cube3. Change the start color's al... Read more
GUIContent with Texture does not follow GUILayout.Width style
How to reproduce:1. Open the user's project2. Open Tools > Example Expected result: "Test 1" and "Test 2" Width is 150Actual resu... Read more
TileMap renderer does not consider the z value, therefore, sometimes doe...
How to reproduce:1. Open attached project "Tilemap.zip" and scene "test1"2. Enter Play mode3. In Game view, press on "Generate Map" ... Read more
ShaderGraph's Main Preview and Material's colors do not match when Power...
How to reproduce:1. Open the attached '1184299.zip' project from the link given in Edit2. Open 'SampleScene' Scene3. Open 'New Shade... Read more
'Open Scene Additive' option is enabled in context menu when right-click...
How to reproduce:1. Create and open a new project2. In the Project window expand the 'Packages' folder3. Right-click on one of the p... Read more
AssetBundle Browser's column width is not saved after exiting the window
How to reproduce:1. Open the attached "19.3 Packages.zip" Project2. Open the Window > Asset Bundle Browser3. Drag on the edges to... Read more
[ECS] Static Objects' positions are incorrect when they are Converted To...
How to reproduce:1. Open the user's project2. Press Play~ Inspect objects positions ~3. Build a Standalone application and run it (B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show
- Text in the Burst Inspector Left side panel overlaps/goes out of bounds when scrolling
- Multiple "Incompatible keyword states" or “Keyword state size mismatch (60 vs 59 keywords)“ Errors when opening the project