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0
votes
Not Reproducible

[Android] Crash on Segmentation Fault when Unloading Scene

Mobile

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Jul 25, 2019

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Version/s: 2019.1.1f1

Reproduction steps:1. Open "1172249" project2. "Rebar" -> "Multiresolution Build..."3. "Preset" -> "android"4. "Turn remote of... Read more

0
votes
By Design

[Android] Using "Render Over Native UI" with transparent images, makes t...

Mobile

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Sep 10, 2019

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Version/s: 2019.2, 2019.2.0f1

Reproduction steps:1. Open "renderOverNative_Android.png" project2. Build & Run for Android3. Notice how the button is rendered ... Read more

2
votes
Won't Fix

The Addressable Profiler does not show any information in Packed Mode

Package: Addressables

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Sep 11, 2019

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Version/s: 1.1.10

How to reproduce:1. Open the attached project2. Select AddressableAssetSettings in Project view3. In Inspector, enable "Send Profile... Read more

0
votes
Fixed

[HDRP] Minor UI issue, SSAO text in Frame Settings never fits

Package: Scriptable Render Pipeline HD

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Sep 12, 2019

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Version/s: 7.2.0

Small UI issue where Screen Space Ambient Occlusion never fits in Project Settings-> HDRP Default Settings -> Frame Settings -... Read more

0
votes
Fixed

Script Execution Order values are cropped when using certain UI scaling ...

Settings Window

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Sep 05, 2019

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Version/s: 2019.3.0a6, 2019.3.0b1, 2020.1.0a1

Steps to reproduce:1. Open project attached by the user "19.3.zip"2. Edit -> Preferences -> UI Scaling3. Make sure that "Use d... Read more

3
votes
Fixed

AssetDatabase.FindAssets contains no results when "b:" search filter is ...

Asset - Database

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Sep 03, 2019

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Version/s: 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce:1. Open the user-submitted project2. Enter Play mode Expected result: A message with the name of the found Asset is... Read more

0
votes
Fixed

[WindowManagement] NullReferenceException occurs when changing Windows U...

Window management

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Sep 12, 2019

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Version/s: 2019.3.0b4, 2020.1.0a3, 2020.1.0a4

NullReferenceException is thrown on changing scale factor of the screen from Window's display settings. Refer the attached Video Ste... Read more

0
votes
By Design

CommandBuffer on AfterLighting is not executed in a player

Graphics - General

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Sep 11, 2019

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Version/s: 2018.4, 2018.4.8f1, 2019.3, 2020.1

How to reproduce:1. Open attached Unity project2. Enter the play mode3. Notice four colored point lights are rendered4. Build and ru... Read more

0
votes
Fixed

Use GUID option does not disables for AssetDefinitionReference asset at ...

Scripting

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Sep 06, 2019

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Version/s: 2019.2.0a7, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

Steps to reproduce:1. Create a new project2. Create a new Asset Definition Reference asset (Create -> Asset Definition Reference)... Read more

2
votes
Fixed

[Mac] Video-heavy project does not get successfully imported when launch...

MacOS

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Jul 30, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Download and extract the linked project2. Launch it from the terminal using "<UNITY_PATH> -quit -batchmode... Read more

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