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Exception object is null when there are multiple catch blocks with the s...
Reproduction steps: 1. Open user's project "UnityDebuggerRepro.zip" 2. Open "SampleScene" Scene 3. Open a project (any project, can ... Read more
Artifact Dependency not setup when used with LazyLoadReference<>
Artifact Dependency is not registered, when setup when using LazyLoadReference. In the attached project, a ScriptedImporter (for ".t... Read more
Errors are thrown in the console after opening a project with a read-onl...
How to reproduce: 1. Create a new Unity project 2. Go to the project folder 3. Go to Library -> "SourceAssetDB" and right-click on i... Read more
[URP] The Camera renders black screen when Post Processing is enabled in...
How to reproduce: 1. Open the attached "PostProcessing2DRenderer.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. ... Read more
Animator GetLayerWeight always returns 0 when calling it on the Base Lay...
How to reproduce: 1. Open the attached project (case_1315029-AnimatorGetLayerWeight) 2. Open SampleScene 3. Click Play 4. Observe th... Read more
File parameter has incorrect value in CompilerMessage when the path has ...
Steps: 1. Open attached project 2. Open Script2.cs 3. Introduce compiler error 4. Take a look into messages in Console ==> File pa... Read more
Popup about missing .resource file appears when refreshing Asset Databas...
Reproductions steps: 1. Open the attached "case_1305732.zip" project 2. Load SampleScene 3. Enter Play mode Expected result: no pop... Read more
[GPU PLM] Part of baked shadows are broken when hitting a backface
Using the GPULM with baked lights and when trying to cast a shadow via a backface results in weird artifacts close to the occluder. ... Read more
Hierarchy window search returns incorrect results when using ref in the ...
Reproduction steps: 1. Open the project 2. In the Hierarchy search bar type "ref:Assets/art/__GUI/stats armor2.psd" 3. Click on one ... Read more
[DX12] Nothing is being rendered when using Alt+Enter to maximize a resi...
How to reproduce: 1) Create a new Unity project 2) In Project Settings set Direct3D 12 as the primary graphics API for Windows 3) In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support