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[Android Logcat] Stacktrace Utility window fails to load when build targ...
If you have the Stacktrace Utility window open and switch the build target to something other than Android, the window will fail to ... Read more
[Remote Config] User can enter invalid characters into value fields
[Remote Config] User can enter invalid characters into value fields When configuring rules, if the user chooses a type limited by in... Read more
[CPU PLM] Editor crashes when toggling Baked Global Illumination checkbo...
Steps to repro:1. Open the attached project and 'SampleScene' scene;2. Let the scene's lighting auto-bake;3. When the baking is comp... Read more
[Android Logcat] The editor window doesn't refresh properly when switchi...
The Android Logcat window doesn't seem to recognise when you switch between build targets properly. For example, if you start with S... Read more
[Hub] Grammar error in message shown when project list is empty
If you have no projects in the hub, a message will be shown saying: You have no project here. This sounds wrong. It should be change... Read more
Scene view's grid position is inverted on its axis when the Scene Camera...
How to reproduce:1. Create a new project or open an existing one2. Set the Field of View field of the Scene Camera to a number lower... Read more
Styling in the add component dropdown is very weird
see https://unity3d.atlassian.net/browse/UIT-255 Read more
[UWP] Entering full screen mode stretches the Players screen
Steps to reproduce:1. Download 1180242_repro.zip2. Build project for UWP3. Open generated Visual Solution and build player4. Press '... Read more
Package XML documentation isn't shown when using external packages
Repro steps:1. Open user attached project2. In the Project window, open "HeroRewardDisplay.cs" in the "QuestRewardList" folder3. Hov... Read more
Two rigidbody trigger colliders do not send trigger messages on collision
How to reproduce:1. Open the attached "RigidbodyTriggers.zip" project2. Open "TestScene"3. Enter Play mode4. In the Scene view, move... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks