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[Windows] Editor fails to generate VS solution when icon or configuratio...
Setting icon or Configuration Dialog Banner in Player Settings cause VS solution generation fail to build.It happens for both defaul... Read more
[Windows] Build fail when generate solution with image assigned to Appli...
Assigning image for the Application Config Dialog Banner causes crash when build solution in Windows. Repro:1. Open attached project... Read more
Preset content for AudioImporter contains unecessary data
AudioImporter preset contains data for the audio curve which increase the size of the file and slow down the editor when we create a... Read more
[Asset Bundle] Variant bundles built via a build map show an error and h...
Reproduction steps:1. Download "BundleVariant.zip" project and open in Unity2. Press Repro -> Build Bundles (Manual)3. Enter Play... Read more
[IL2CPP] At runtime, assigning sprite to m_Sprites[] on RuleTile produce...
The User wrote code that assigns a new Sprite to the m_Sprites[] of each Rule on a RuleTile. The purpose is to dynamically skin a Ti... Read more
[2018.] Texture looks different in gamma and linear color spaces, when u...
To reproduce:1. Open project, scene2. Open player settings3. Switch between Linear and Gamma color spaces Expected vs actual: plane ... Read more
Shader's "min" method leads to shader compilation failure on Tegra 3
Steps to reproduce:1. Open user attached project2. Deploy to device3. Inspect logcat Expected behaviour: Shader compiles correctly a... Read more
[iOS][Vuforia][Windows] Exception is thrown when building iOS project wi...
To reproduce: 1. Download attached project "Vuforia iOS.zip" and open in Unity2. In the player settings for iOS, in XR Settings enab... Read more
Setting RecTransform.pivot via script offsets the GameObject unless it i...
How to reproduce:1. Open attached project ("PivotSettingIssue.zip")2. Open Scene called "BugDemonstration"3. Play the game4. In Hier... Read more
[Timeline] Automatic Framing is neither zooming nor moving the tracks in...
Automatic Framing is neither zooming nor moving so that all the clips on the timeline are in the frame on pressing F. Steps to Repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used