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[iOS] Crash when accessing members of IEnumerable
Steps to reproduce:1) Open the attached project.2) Build the project for iOS.3) Deploy the project to a device via Xcode.4) Open the... Read more
[VR | SinglePassStereo] Standard Assets Image effects using Blit() + sin...
The following Image Effects from the Standard Asset Image Effects that use Blit() to compose there effects cause a doubling up of th... Read more
[LightProbes] Lights outside probe volume contribute incorrectly when ar...
When using only Baked GI and an area light is present any lights outside the volume of a light probe group contribute incorrectly to... Read more
Unity crashes after playing scene and closing Unity
Reproduction steps:1. Open attached project2. Open scene3. Play the scene4. Close Unity5. Unity bug reported opens Read more
Sprite Renderer loses default material when launching project on b20 or ...
Reproduction steps:1. Open attached project on 5.4.0b192. Open scene3. Notice that on the top of the Game sprites are visible (attac... Read more
[OSX] Freeze and "!attach.depth || !attach.depth->backBuffer" error is t...
Reproduction Steps:1. Open Project (edit)2. Create new scene (CMD + N)3.1 Play Scene3.2 Stop Scene3.3 Repeat4. After about 10 times ... Read more
[AW] "Animator.Motion T, Q, T.z (Missing!)" on root motion curves
Once root motion curves are applied to a clip, properties are displayed in yellow with "(Missing!)" in the AW. This is not true as t... Read more
[OSX] Editor crashes when trying to import project with DXT1Crunched tex...
1. Delete Library folder in attached project to force a reimport of all assets2. Open the project3. Observe crash Read more
[OGO]AnimatorUtility.DeoptimizeTransformHierarchy ruins animation
Reproduction steps:1. Open attached project "Repro.zip"2. Open scene "testscene"3. Play4. Press "AnimatorUtility.deoptimizeTransform... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code