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[Android][ETC2][OpenGLES2] When ETC2 fallback is set to 32-bit, half res...
Reproduction steps:1. Open "ETC.zip" project2. Build and Run for Android3. Connect the Profiler4. "Memory Profiler" -> "Detailed"... Read more
UI Elements' layering breaks when there is a Transparent object in betwe...
How to reproduce:1. Open the attached 'UILayeringBug.zip' project using the EnvIronman VM (optional) (more information in Edit)2. In... Read more
Unity Editor crashes when opening a project that uses Ray Tracing shaders.
How to reproduce the crash:1. Have a Ray Tracing ready system: Windows 10 ver 1903, NVidia RTX GPU with the latest drivers.2. Downlo... Read more
AnimationLayerMixer messes up Animation when mixing 2 AnimatorController...
Customer using AnimationLayerMixerPlayable to mix up AnimatorControllerPlayable, however, if one of the AnimatorControllerPlayable i... Read more
[Android] ARM64 architecture takes longer to execute StackTrace API than...
Reproduction steps:1. Open "1177601" project2. "Player Settings" -> "Configuration" -> "Scripting Backend" -> "IL2CPP"3. "P... Read more
[Blackboard] Tooltip has 0 width
Reproduced in Version 2020.1.0a2 (d3fe9dc000c3), SRP master of 8/27/19 Summary:Put simply, the tooltip field has no width and the us... Read more
[VCS] UnauthorizedAccessExceptions thrown when interacting with the Prob...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Add the Probuilder package3. Connect it to perfor... Read more
[Profiler] Show calls and Show Related object window doesn't open when p...
Unable to shuffle between Show calls, Show Related object and no details window if Player loop dropdown is open.Player loop dropdown... Read more
Method marked with RuntimeInitializeOnLoad with AfterAssembliesLoaded Lo...
How to reproduce:1. Open the attached "AfterAssembliesCallback.zip" project2. Enter Play mode Expected results: A message gets print... Read more
High CPU Load when editor is trying to trim Full GI Cache
How to reproduce:1. Create and open a new project2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB,3. Close p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code