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[XR][Quest] OnApplicationQuit and OnDestroy are not being called when qu...
How to reproduce:1. Open the attached project "1320648.zip"2. Make sure the Android Logcat window is open (Window > Analysis >... Read more
Crash with ComputeTileMeshJob when generating Navmesh
While generating NavMesh in game / on runtime, crash happens at ComputeTileMeshJob (Windows and Mac Editor). Reproducible with: 2019... Read more
[XR][AI] ~0.3ms stall in the main thread in Semaphore.WaitForSignal call...
Repro steps:1. Open the attached project2. Make sure Development Build and Connect to Profiler options are turned on3. Build and Run... Read more
[Android] Spike in CPU usage on the first touch on the screen when using...
How to reproduce:1. Open the attached project "TouchTest.zip"2. Open the Scene "SampleScene"3. Enable Development Build and Autoconn... Read more
Crash on Texture2D::GetPixelBilinear when attempting to enter another Scene
How to reproduce:1. Open the attached project "Game.zip" (In Google Drive)2. Open Scene "_MainScene"3. Press Play4. Press the "Gig P... Read more
ArgumentOutOfRangeException is thrown when pressing PageUp key after a d...
How to reproduce:1. Open attached project "TestCrash.zip"2. Open "SampleScene" scene (in "Scenes" folder)3. Enter Play mode4. Press ... Read more
SceneView & GameView turns black when one of the three scale-numbers on ...
How to reproduce:1. Open attached project "hdrpreproNoLibrary.zip"2. Open "JamieTest EnemyMovement Subscene" scene3. Select any Game... Read more
[WebGL][InputSystem] InputPlayer doesn't seem to be auto switching curre...
-e: Touch and Keyboard/Mouse events coming from WebGL don't seem to trigger the InputPlayer to auto-switch the current control schem... Read more
[IL2CPP] Vector-Graphics BuildSprite fails when using IL2CPP backend
Reproduction steps:1. Open user attached Project2. Build the SampleScene with IL2CPP3. Open the Build Expected result: A Vector spri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask