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Prefab Asset reference to itself changes when closed and reopened
How to reproduce: 1. Open the user's attached project 2. In the Project window, under Assets, select "Prefab" 3. In the Inspector wi... Read more
Adding "Vertical Layout Group" Component to a "TMP Button" and then pres...
How to reproduce: 1. Create a new project 2. In the Hierarchy window right-click > UI > Button - TextMeshPro 3. Import TMP Essent... Read more
Duplicate identifier error message appears while saving prefab
Steps: 1. Open attached "TestPackage" package 2. Open Scene17 3. Drag and drop Capsule10 GameObject to the Project Browser 4. Ch... Read more
Handles.RotationHandle and Handles.PositionHandle trigger prefab overrid...
Steps to reproduce: 1. Open the attached project 2. Open "empty scene" 3. Notice that the "Shotgun" prefab already has an override (... Read more
Undo operation doesn't undo an instance of prefab which was previously d...
Steps to reproduce: 1. Create a new project 2. Create a Cube GameObject in Hierarchy 3. Drag the Cube GameObject to the Project V... Read more
Sometimes some prefabs become corrupt in Library and appear empty in Hie...
Reproduction steps: 1. Open the attached "EmptyPrefabIssue.zip" project 2. Select the "PlayerItem" prefab from the "Assets" folder 3... Read more
Assertions and errors appear while undoing prefab asset replacement
Steps: 1. Add UI -> Slider GameObject to Hierarchy 2. Add UI -> Scroll View GameObject ==> It will be parented to the same Canvas 3.... Read more
Prefabs with a Light Component are listed in the Light Explorer when the...
How to reproduce: 1. Open the user's attached "New Unity Project (5).zip" project 2. Open the "SampleSceneMany" Scene 3. Go to Windo... Read more
Enabling indirect denoising and gaussian AO filter causes bright halos w...
Steps to reproduce: 1. Download and import the attached repro project 2. Open the Scene "SampleScene.unity" 3. In the lighting wind... Read more
Crash in OpenCLRenderLightProbeBuffers after pressing Generate Lighting ...
*Steps to repro:* # Open the attached project and SampleOutdoorsA scene on the macOS machine; # In the Lighting window (Window>Ren... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ObjectDisposedException is thrown when resetting the ScriptableObject Asset with the list containing at least one Element
- Sprite Editor reverts the "Outline Detail" parameter to 0 when a copied outline is pasted
- The parent GameObject in the Articulation Body tree does not abide by the Box collider and stops the movement of the GameObject before the collision when the Articulation Joint Type is Prismatic
- “DllNotFoundException: libassimp assembly:<unknown assembly> type:<unknown type> member:(null)“ error thrown when loading an asset using the TriLib plugin on macOS
- Failure to skip analysis of code generated by MonoScriptInfoGenerator when the Roslyn analyzer that inherits from DiagnosticAnalyzer is used