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[Backport] [iOS] Unfreed allocation errors thrown in Console when execut...
How to reproduce: 1. Open the attached Unity project ("1358453_2021.2.0b7.zip") 2. Switch Platform to iOS 3. Build And Run Exp... Read more
[Backport] [Windows] Game/Scene view window is flickering on resizing wh...
Game/Scene view window is flickering on resizing when Graphics APIs set to OpenGLCore, OpenGLES2 & OpenGLES3. Steps to repro: 1. Cr... Read more
[Backport] NullReferenceException when deselecting a Prefab GameObject i...
How to reproduce: 1. Open the user attached "Station Defender.zip" project 2. Go into the "_Scenes" folder and open the "Bug" Scene ... Read more
[Backport] Graphics.Blit 0 index texture will not be drawn when VRTextur...
Graphics.Blit with destDepthSlice to Tex2DArray with VRTextureUsage.TwoEyes won't work correctly How to reproduce: 1. Open attached... Read more
[Backport] [XR][Quest][Multiview] Right eye flickers or renders a black ...
Repro steps: 1. Open attached project 2. Make sure Multiview is used 3. Make sure the shader used for Left Controller is Particles/S... Read more
[Backport] Editor crash on loading project with Vulkan set as the graphi...
How to reproduce: 1. Open the attached 'project-1255713.zip' project 2. In the 'Project Settings' > 'Player' set the graphics API to... Read more
[Backport] [Linux] A "Not Responding" dialog window opens up in the Play...
How to reproduce: 1. Open the attached project (SplashTest.zip) 2. Press Ctrl+B to build and select a build location 3. Notice the m... Read more
[Backport] [Android][Vulkan] Crash on Samsung Note8 while running gfx tests
How to reproduce: 1. Open the attached project 2. Make sure platform set to Android 3. Go to TestRunner window (Window->General->Tes... Read more
[Backport] Excessive IL2CPP Stripping of [RuntimeInitializeOnLoadMethod]...
How to reproduce: 1. Open the attached "UWP_StrippingExcessive.zip" project 2. Make sure that "Script changes while playing" has "St... Read more
[Shadergraph] Causing a recursive subgraph import through file replaceme...
Reproduces in: Version 2019.4.28f1 (1381962e9d08) Version: 2020.3.13f1.629 Version: 2021.1.8f1.2516 Version: 2021.2.0b1.3029 Ve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][OpenGL]Soft Shadows contain artifacts when the OpenGL Graphics API is used
- The particle system prewarm flag is ignored when calling the Start function after the Stop function
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene