Search Issue Tracker
[Preset] Error is thrown when "Lightmap Encoding" type changed under oth...
Changing the "Lightmap Encoding" type under Other Settings in the Preset of "Player Settings" causes Editor to throw "Multiple manag... Read more
Editor crashes with various stacktraces when entering Play mode after du...
How to reproduce: 1. Open the user's attached "H3lium.zip" project 2. Load the "Zlepenec_v05" scene 3. Select "Humming Bird" and "Bo... Read more
Freeze/Crash with various stack traces when importing a specific PSD fil...
How to reproduce: 1. Download the user-submitted psd file(bASIC SPRITE.PSD) 2. Create a new Unity project 3. Import the psd file Ex... Read more
[iOS] Skinned mesh data growth results in processing time decreasement w...
How to reproduce: 1. Open the attached 'SkinningTest_.zip' project 2. Check 'Development Build' flag in Build Settings 3. Build for ... Read more
GameObject is not animated when the Animator Component is enabled during...
How to reproduce: 1. Open the attached "1263490_AnimatorCullCompletely.zip" project 2. Open the "SampleScene" Scene 3. Select the "A... Read more
Unable to change the color of "Lift", "Gamma" and "Gain" under "Lift Gam...
Steps to reproduce: 1. Open user's attached project "BLLUBY_ARCADE.zip" 2. Open "SampleScene" 3. Select "PostProcess_Volume" in the ... Read more
[UIR] Package version numbers are flickering while resizing the Package ...
How to reproduce: 1. Open Windows Display settings 2. Under the Scale and layout section change the display scaling to 125% 3. Creat... Read more
[Editor] Values under Project settings window doesn't update on selectin...
Project settings values don't update on selecting its preset until the mouse cursor is hovered over the project settings window, Ref... Read more
[Editor] Sorting Layers are created with the same name under Tag and Lay...
All newly created "Sorting Layers" share the exacts same name under "Tag and Layers" Settings from Project Settings window, Refer to... Read more
[Terrain Tools] Splitting Terrain will remove painted on Trees
When a user Splits Terrain by using the functionality from Terrain Tools, any painted on Trees will disappear. Repro Steps: 1. Laun... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs
- UI Toolkit Slider element is not controlled correctly when using a gamepad controller
- Audio output is of low volume when the Speaker Mode is set to Quad and the Audio Source in the Scene is behind the Camera
- A user gets an error "Failed to import package with error: Cannot import package in play mode." when tries to import TMP essentials, examples or extras
- The Particle System's ShowOnlySelected function doesn't work when toggled via a shortcut