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Scrollbar's value becomes incorrect after clicking on the edges of the S...
How to reproduce it: 1. Open the attached project ("Scrollbar Test.zip") 2. Load "SampleScene" Scene 3. In the Hierarchy view select... Read more
Assembly Definition Use GUIDs value reverts to previous value when appli...
Reproduction steps: 1. Open the attached project ("MultiASMDEFBug.zip") 2. Open "AssemblyOne.asmdef" asset in Inspector window 3. Ti... Read more
Silent Crash when selecting a Profiler Module
How to reproduce: 1. Create a new unity project 2. Analysis > Profiler 3. Open Profiler Module dropdown 4. Select a Profiling module... Read more
ArticulationBody anchors are repositioned even when any unrelated proper...
1) Open the attached project. 2) Hit Play 3) Notice that the sphere is attached to a static cube by a spring, and the system ends u... Read more
Assets are reimported when AssetPostprocessor class is renamed
Reproduction steps: 1. Open the user's attached project 2. Navigate to Editor/Folder1 and open TestPostProcessor2 script 3. Change t... Read more
Shader error in 'Hidden/PostProcessing/FinalPass' when using Post Proces...
Reproduction steps: 1. Open project "ShaderBuildBugTest.zip" 2. Add Post-process layer to the Main Camera in SampleScene 3. Build on... Read more
Collisons not ignored when Physics2D.SetLayerCollisionMask is set
How to reproduce: 1. Open the user's attached project 2. Enter Play mode 3. Try to walk through a door Expected results: You're abl... Read more
Editor crashes on RaiseException when allocating huge amount of memory
Reproduction steps: 1. Open the user's attached "MicroTest.zip" project 2. Load SampleScene 3. Enter Play mode -- Observe the crash ... Read more
[Profiler] Raw Hierarchy PlayerLoop entries unfold automatically when fo...
How to reproduce: 1) Create a new Unity project 2) Open the Profiler window 3) Select CPU Module, Raw Hierarchy 4) Enter Play Mode a... Read more
[HDRP] Check Scene Content for HDRP Ray Tracing - unclear what it does
We have this option under Edit/Render Pipeline/HD Render Pipeline/Check Scene Content for Ray Tracing (location might have changed).... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "New" Label overlaps long Asset names in Import Unity Package Window
- Rotation values flip in animation when importing FBX with a generic rig
- [Quality Hackweek] Activated Terrain Inspector is active only until the terrain GameObject is deselected when two or more Inspectors are open
- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected