Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2021.1
Issue ID
1315525
Regression
Yes
ArticulationBody anchors are repositioned even when any unrelated property is changed in the inspector
1) Open the attached project.
2) Hit Play
3) Notice that the sphere is attached to a static cube by a spring, and the system ends up in equilibrium
4) Click on the sphere and change the value any of the drive's properties.
Expected: If you increase stiffness, the sphere should lift up (because the spring becomes stronger)
Actual: No matter what you change, the sphere will only move down
This happens because when anything is changed in the inspector, we reposition the anchors relative to the current position of the connected bodies
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a9
Resolution Note (fix version 2021.1):
Fixed in 2021.1.6f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.8f1