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[Backport] [Android][Vulkan] Application crashes upon opening after putt...
1. Open the attached user's project "DeepLink.zip" 2. Make sure that Vulkan is selected as the Graphics API 3. Build for Android 4. ... Read more
[WebGL][Chrome] "The message header is corrupted and for security reason...
How to reproduce: 1. Open the attached project 2. Open Test Runner window 3. Run Playmode tests on WebGL Expected result: No i... Read more
[Backport] Memory leak on image asset import during tests
Steps to reproduce: 1. Open attached EditorWindowTests.zip project (make sure Library folder is deleted before opening) 2. Open tool... Read more
[Backport] An incorrect number of results is displayed in the search win...
To reproduce: 1. Open HUB; 2. Create a new project; 3. In "Assets" folder create a new one and name it "ArtWork"; 4. Double click o... Read more
[Backport] Semaphore.WaitForSignal degrades Editor performance when ente...
How to reproduce: 1. Create a new empty project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. Enter Play Mode 4. F... Read more
[Backport] Unity WebRequest does not work when only IPv6 is enabled
How to reproduce: 1. Disable IPv4 on your network adapter 2. Open the user attached "ipv6_2018.zip" project 3. Open the "SampleScene... Read more
[Backport] Surface Shader fails to compile with redefinition errors when...
How to reproduce: 1. Open the attached project ("MultipleUVShaderCompile.zip") 2. Try compiling the "MultipleUV" shader (Click on th... Read more
[Backport] Redo drag action creates duplicates of Prefabs, disconnects f...
How to reproduce: 1. Create new project 2. Add Cube to scene 3. Make prefab of Cube by dragging to to Project view 4. Spawn multiple... Read more
"UpdateEnvironment readback buffer overflow, please schedule fewer updat...
"UpdateEnvironment readback buffer overflow, please schedule fewer updates." spam when scrubbing a timeline outside of playmode. Sin... Read more
[Backport] [MacOS] Modal window is blank when opened
How to reproduce: 1. Open the user attached project 2. Go to the Menu > Test > TestWindow 3. Observe the "TestWindow" Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh is not rendered in the Player when using mesh.indexBufferTarget and mesh.vertexBufferTarget
- [iOS] Memory leaks when using the SslStream class
- Package Manager does not create a default cache directory for Asset downloads
- Crash on BatchRendererCullingOutputs::SyncFences when navigating through a Scene via the Scene view
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used