Search Issue Tracker
Writing bytes to the driver when packet's size is 1386/1387/1388 fails a...
Reproduction steps: 1. Open the user's attached project and Scenes/SampleScene scene 2. In the Hierarchy window, select Server GameO... Read more
[UI Toolkit] Children are displayed and don't disappear when setting par...
How to reproduce: 1. Open the attached project 2. Open the UI Builder (Window->UI Toolkit->UI Builder) 3. In the UI Builder Window, ... Read more
Textures on a material within an Addressable asset bundle becomes mixed ...
Reproduction steps: 1. Open attached project "RollerStrip.zip" and scene "TestScene" 2. In Addressable Groups window, select Play Mo... Read more
[macOS] DLL inside a custom plugin cannot be found when using a ".framew...
How to reproduce: 1. Open the attached project's Scene labeled "BasicTest" 2. Enter the Play Mode 3. Inspect the Console Window Exp... Read more
Entering play mode takes upwards of 1 hour when Auto Generating high amo...
Reproduction steps: 1. Open user attached project 2. Open Assets\Scenes\OnlineGame3 Scene 3. Press Play Expected result: The Scene ... Read more
[Windows] Popups created with PopupWindowWithoutFocus do not close when ...
Steps to reproduce: 1. Create new project 2. In scene view, select camera 3. Click on culling mask dropdown 4. Move the main editor... Read more
[UIToolkit] [IMGUI] Maximized-Window gets undocked on enabling 'UI Toolk...
On enabling 'UI Toolkit Live Reload' option in the Maximized-Window(which is for ex-Scene, Game, Hierarchy, Project, Inspector, Cons... Read more
Particle System Start Delay will not work when using Rate Over Distance ...
How to reproduce: 1. Open the attached project 2. Open SampleScene 3. Press Play Expected result: The particles are emitted after a... Read more
[Particle System] Module values are not copied when right-clicking and s...
Reproduction steps: 1. Open the user's attached project and SampleScene scene 2. In the Hierarchy window, select Particle System Gam... Read more
[Windows] Editor main window doesn't re-open on the secondary monitor it...
Repro steps: Required setup: - Two monitors - First monitor (3840x2160 with 200% DPI) - Secondary monitor (1920x1080 with 100% DPI)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working