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Editor crashes at mono_print_method_from_ip when entering Play Mode havi...
How to reproduce: 1. Create a new project 2. Open the "Project Settings" window by going to the Menu Bar>Edit>Project Settings... 3.... Read more
[Vulkan] Crash on vk::ImageManager::RemoveTextureIDBinding when exiting ...
How to reproduce: 1. Open the project from "DOTSEntitiesVulkan.zip" 2. Close Editor Reproducible with: 2020.2.3f1, 2020.2.4f1 Not r... Read more
All assets that are in the project are included as dependencies when exp...
Reproduction steps: 1. Open the user's attached project 2. In the project window, create a new C# script and call it "ATest" (or any... Read more
[UI Toolkit] OnPointerEnter and OnPointerExit is called every frame the ...
Reproduction steps: 1. Open project in "Swappy Shapes.zip" 2. Open Console window 3. Enter Play Mode 4. Click on the settings icon o... Read more
The GameObjects order in the Hierarchy gets changed after reopening a Sc...
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' 3. In the Hierarchy expand the 'Parent' object 4. Right-... Read more
"Couldn't create a Convex Mesh from source mesh" message appears in Play...
How to reproduce: 1. Open the user's attached "ProxyTest" project 2. Open custom Build window (Build->Build...) 3. Set a build path ... Read more
[XR][URP] BeginCameraRender method is lagging behind when using URP
Reproduction steps: 1. Open the user's attached project "Lag Test 2020.2 URP.zip" 2. Load the "Mirror_" scene 3. Enter Play mode 4. ... Read more
[Mobile] Android apps do not call Application.wantsToQuit
How to reproduce: 1. Open the attached "Repro1313841.zip" Project 2. Switch to Android and Select "Development build" in Build setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support