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[Unrecognised Shader]Warning message misses name and link to the broken ...
Steps to reproduce:1. Open attached project (named "Unhelpful Shader Warnings.zip").2. After the project is loaded, notice that the ... Read more
Shadows disappear with custom projection matrix on camera
Reproduction Steps:1. Open User's project2. Run "test" scene3. Notice difference between normal and custom projections every second ... Read more
[iOS] Crash in FMOD_RESULT DSP::release() when AudioManager::CloseFMOD i...
To Reproduce: 1. Open and build and attached project on iOS.2. Click "SetAudioSessionActive(false)", it will call:-SetAudioSessionAc... Read more
[WebGL]Unity Xbox one controller controls in game doesn't correspond to ...
Steps to reproduce:1. Connect Xbox One controller to PC.1. Open attached project.2. Run the project.3. Press left trigger.--- Note t... Read more
The scene IDs do not refer to the same objects between the client and se...
To reproduce the issue follow the steps:1. Open "IdeationPhone" project2. Load the "Phone" scene3. Build the Standalone player and r... Read more
[Canvas] Inconsistent Sort Orders. Different Scene Views before and whil...
Reproduction Steps:1. Open User's project2. Set "Canvas" Sort Order = 2 and "Panel" Sort Order = 03. Notice that the Text is OVER th... Read more
Metal shader compiler treats const variables differently than OpenGLCore...
Reproduction Steps:1. Open project2. Pick OSX standalone target3. Select "NewUnlitShader.shader" in Editor4. In inspector under "Com... Read more
GUI in NetworkManager and NetworkLobbyPlayer leads to unnecessary GC All...
Having a NetworkManager or NetworkLobbyManager in a scene allocates 464B per call even though Network GUI is not being drawn and scr... Read more
[Linux Editor] Unity fails to build a project
Steps to reproduce: 1) Open the attached project.2) Build the project. - The build project stops, no built project is present in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved