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[WebGL] Profiler does not autoconnect on WebGL builds
How to reproduce: 1. Create new project 2. Open build settings, switch to WebGL and enable Autoconnect profiler setting 3. Build ... Read more
[Backport] Gradient mode getter/setter does not have thread-safe access ...
Reproduction steps: 1. Open the attached "GradientsAndThreads" project 2. Open the "ReproScene" scene 3. Enter the Play mode 4. Obse... Read more
[Backport] [WIN 8 KN/N]VideoPlayer inadequate error reporting on errorRe...
How to reproduce: 1. Open the user's project 2. Enter Play Mode Expected result: Microsoft Media Foundation was not found, VideoPla... Read more
A false pop-up appears when modifying a script and having Recompile Afte...
Update/Note: we decided to revert this change as users were asking to return this option How to reproduce: 1. Open the attache... Read more
Crash on TypeTreeQueries::HasManagedReferences when adding new item to t...
How to reproduce: 1. Open the attached user's project from "AFPSCounter-2022.1.zip" 2. Open Scene "ProfilerCounters" and select "Adv... Read more
Crash on scripting_class_get_image when opening a project and compiling ...
How to reproduce: 1. Open the attached project from "rubens_uclient_main.zip" 2. Observe the crash Reproducible with: 2020.3.7f1, 2... Read more
Crash when replacing a missing Script in a Prefab with another invalid S...
How to reproduce: 1. Open the attached "1424062.zip" project 2. Open the "GameObject" Prefab 3. Attach the "Bar" Script to the mi... Read more
[Android][Vulkan] Application crashes after unlocking the screen
How to reproduce: 1. Create a new project 2. Import the attached "1300015.unitypackage" 3. Load the Scene "SampleScene" 4. Build and... Read more
Load / Store debug feature shows invalid textures that should be valid u...
No description entered in Cloud incident. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "block_merge_next" when entering PlayMode in a scene from the "POLYGON War Map - WWI - Low Poly 3D Art by Synty" package
- [Win ARM] URP projects fail to build that have a space in the name
- [Android][OpenGL]Soft Shadows contain artifacts when the OpenGL Graphics API is used
- The particle system prewarm flag is ignored when calling the Start function after the Stop function
- The Scene view flickers when moving around if there are visible Hair Shaders