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"Multiple Input Managers are Loaded of type" errors when building a proj...
If more than one manager is opened, project cannot be built. This includes such windows as Build Setting, Project Settings, Preferen... Read more
No error provided when calling Gradient.Evaluate(NaN)
How to reproduce: 1. Open attached Unity project 2. Enter the Play mode Expected result: Error should appear, Nan can't be passed t... Read more
Terrain Smoothness does not work on some terrain layers
How to reproduce: 1. Open the attached project ("Terrain.zip") 2. Open the repro scene ("SampleScene") 3. Select the Terrain object ... Read more
Everything is too bright when using Linear Color Space with IMGUI (onGUI)
How to reproduce: 1. Open attached project 2. Open UnityLinearLightingBug scene 3. Go to Player Settings 4. Change Player>Rendering>... Read more
Shuriken particle trails are delayed which results in a gap if "Particle...
How to reproduce: 1. Open attached project "TrailSpawnOffsetIssue.zip" and scene "demo bug report particle trails delay" 2. In the ... Read more
Terrain thickness do not cause objects beneath the terrain to move above...
How to reproduce: 1. Open attached project "Terrain Thickness Test.zip" and scene "SampleScene" 2. In the Hierarchy window, select ... Read more
Tilemap's collider is offset on the X-axis when using Isometric Tilemap
Reproduction steps: 1. Open the attached project named "Case_1148573" 2. Open the Sample Scene and select the Tilemap gameObject 3. ... Read more
[MacOS] Unable to drag tabs between editor windows because the target wi...
It's a by design behavior after https://ono.unity3d.com/unity/unity/pull-request/82141/_/editor/fix/1115348-osx-windows-infront-othe... Read more
[.NET][HoloLens] Holograms are significantly more unstable compared to 2...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP and build project (with .NET backend) 3. Open Visual Stud... Read more
[HDRP] Camera goes dark and NullReferenceException errors appear in Cons...
How to reproduce: 1. Open attached project 2. Open SampleScene scene 3. Select Main Camera 4. In General Camera settings enable Anti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files