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[HDRP][Template] Shadow atlasing failed error thrown while increasing th...
Shadow atlasing failed error thrown while increasing the value of Resolution in shadow property. Steps to repro:1. Create a new proj... Read more
Linux editor doesn't start up because of missing .so file
-e: see title, version I tried was ad9390675e35 -repro:--get latest trunk Linux editor--start the editor from command line--NOTICE n... Read more
[IL2CPP] Call to a base Method is passed to another method that is overr...
Reproduction steps:1. Open the attached project.2. Build it into a device using IL2CPP.3. Run the application.4. Click 'Direct Callb... Read more
Enabling Convex on a Mesh with more than 256 vertices causes the same er...
To reproduce:1. Open the user's attached project2. Open SampleScene.unity3. Select the teapot/Base gameobject4. Enable "Convex" on i... Read more
When Remoting with the editor and Hololens, the background becomes very ...
The background seems to become very dark when remoting with the hololens and the editor. (This issue has been brought to us via Medi... Read more
Searching for scriptable objects in Project window fails after changing ...
Steps to reproduce:1. Download attached project2. Reimport ObjectA, ObjectB, ObjectC3. Type in Project window search bar "t:TestScri... Read more
Performance Regression of Sprite.Create when FullRect meshType is used
To reproduce:1. Open "Reproduction.zip" project2. Enter "TestScene" scene3. Open profiler window4. Enter play mode Expected result: ... Read more
Layout Group with Content Size Fitter forces UI element's transform to r...
To reproduce:1. Open user's project attached2. Enter Play mode Expected: object's transform is not reset every time canvas is rebuil... Read more
[Camera] "Target Eye" visible when new 2D project is created
"Target Eye" field is visible when starting a new 2D project, this should be hidden unless XR settings are enabled. It disappears wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow