Search Issue Tracker
Shader Graph performs Depth Test before Vertex Displacement Causing Arti...
How to reproduce:1. Open attached project "WaterTest - Copy.zip" and scene "WaterTestScene"2. Observe Scene view water and foam arou... Read more
[MacOS] Unity Editor requests permission to Receive Keystroke input when...
How to reproduce:1. Open user-supplied project2. Open "SampleScene" Scene3. Run any .app file Expected result: No pop-up appearsActu... Read more
"GLSL: Shader cannot be patched for instancing." is thrown when selectin...
How to reproduce:1. Make sure project's Library is deleted2. Open attached project "TestTerrain.zip" and scene "SampleScene"3. Make ... Read more
[Shader Graph] Object Input Field with Space Bar shortcut opens Shader g...
Steps to reproduce:1. Create a new project2. Import Shader graph package3. Create a shader graph4. Add "Texture 2D Array Asset" Node... Read more
[iOS] `Swift Language Version` is not set in Xcode Build Settings when ...
To Reproduce: 1. Add a valid .swift source file to your Unity project and mark it as an iOS plugin.2. Export and Xcode project and b... Read more
[Shader Graph] Custom Function's Object select window doesn't update the...
Steps to reproduce:1. Download 2019.2.0f1.zip2. Create a shader graph and add Custom Function3. Press the Gear button4. Open Source ... Read more
Silent Crash caused by DLL after API Updater runs and makes invalid edit...
How to reproduce:1. Open the attached project with2. Go to Tools > Odin Inspector > Preferences > AOT Generation3. Click Ge... Read more
[VR] Editor crashes when entering the play mode if there is a Terrain in...
How to reproduce:1. Create a new project with HDRP template2. Go to Player Settings and enable VR support3. In the Hierarchy create ... Read more
Standalone builds result in black screen on launch when built using CL w...
How to reproduce:1. Open the attached project ("case_1175054-BatchModeTest.zip") using the EnvIronman VM (optional) (more informatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open