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Editor/Player crash on BufferD3D12::BeginWrite/PIXBeginEvent<ID3D12Graph...
Reproduction steps:1. Open the user's attached project2. Go to Edit > Project Settings > Player, and set Graphics API for Wind... Read more
[macOS][IL2CPP] Build fails when there are spaces in the project path
How to reproduce:1. Create a new project with the default 3D template (make sure to include spaces in the project name)2. In the Pro... Read more
[ECS] Editor crashes when allocating BlobArrays
How to reproduce:1. Open the attached project ('case-1317119.zip')2. Open the 'SampleScene' Scene3. Enter Play Mode Reproducible wit... Read more
[XR SDK] [URP] Console is spammed with warnings when having overlay came...
Reproduction steps:1. Open the attached project ("Unity URP Quest2 XR Test v3.zip")2. Open the "SampleScene" scene3. Enter Play mode... Read more
Handles Line Thickness setting does not work on OpenGles2
Reproduction steps:1. Open the user's attached project "HelloHandles.zip"2. Go to Edit>Project Settings>Player3. Switch to Ope... Read more
[Metal] Crash when calling DrawMeshInstancedIndirect() with an Intel HD ...
Reproduction steps:1. Open attached project "Indirect-Rendering-With-Compute-Shaders" and load Scene "_Scene"2. Enter Play Mode Repr... Read more
The ID of the component gets changed when attaching the component to a d...
How to reproduce:1. Open the attached '1322120.zip' project2. Open the 'Test' Prefab in a text editor3. Observe the id of the second... Read more
Private arrays can not be unfolded in the Inspector when it's in Debug mode
How to reproduce:1. Open the user attached project (Unity 2020.2.4f1 - Linux - Private arrays are visible in Inspector debug but not... Read more
Synchronous Asset Loading Does Not Correctly Load Preload Dependencies
How to reproduce:1. Open the attached project's "case_1321141-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size