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[OpenXR][SteamVR] Using Vive trackers causes the XR Controllers to be st...
No description entered in Cloud incident. Read more
[ShaderGraph] ArgumentException is thrown when opening ShaderGraph with ...
How to reproduce: 1. Open the user's attached "SGTargets" project 2. Open the "AlphaToCoverageGraph" Shader Graph from the Project... Read more
"Alpha Clip Threshold" Shader Graph Node doesn't have a documentation page
How to reproduce: 1. Open the attached "case_1397941" project 2. Open the "Assets -> Repro" Shader Graph in the Project Browser 3. R... Read more
Normal from height does not work as expected when used in Shader Graph w...
How to reproduce: Open the attached project "Super-Simple-Skybox.zip" Expected results: Clouds are visible in Skybox Actual results... Read more
Shader Graph preview window is empty when using Deferred Rendering Path
Reproduction steps: 1. Open the attached 'DefferedShaderGraph' project 2. Observe the 'ShaderGraphTest' asset in the Shader Editor... Read more
Different texture colours are not applied to Material instances when tex...
How to reproduce: 1. Open the attached project (unexposed_texture_bug.zip) 2. Open scene Bug/bug 3. Press the Play button and observ... Read more
[HDRP] Transparent ShaderGraph isn't rendering correctly when using Cust...
Reproduction steps: 1. Open the "1382226.zip" project 2. Open Assets > Scenes > SampleScene 3. In Scene View observe the "Cube" Game... Read more
"ObjectDisposedException: Cannot access a disposed object." error thrown...
How to reproduce: 1. Open the attached project "Sample.zip" 2. Open Assets/ARRaycast/ARRaycast.unity 3. Enable Holographic Remoting ... Read more
Multiple Prefabs flicker in the Project window when doing changes to one...
How to reproduce: 1. Open the attached Unity project "My project (4).zip" 2. In the project select Cube GameObject in the Hierarchy... Read more
Text is not displayed in builds when setting different fonts for differe...
Reproduction steps: 1. Open the attached 'LocalizationBugReport' project 2. Open the 'SampleScene' 3. Go to the 'Window -> Asset man... Read more
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