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Animation window breaks on prefabs with UnityException: Invalid type
Steps to reproduce : - import the project attached- open the Animation window- search in the Project Browser for "launcher"- select ... Read more
Unity silently ignores CMD-D duplicate commands when keyboard focus is o...
Steps to reproduce : - create a new project- create a light- in the Transform component click on Position or Scale- press cmd + d an... Read more
C# compiler reports warnings
Steps to reproduce : - import the project attached and notice the warnings : Assets/Scripts/Background/PlaySetStatesBase.cs(21,31): ... Read more
Shaders: Sometimes material properties aren't saved
When there's a material created, and a shader adds new properties behind it's back (i.e. material is not loaded at that time), then ... Read more
Win Store App crashes when creating two submeshes
The windows store app crashes every time, when changing a mesh from one to two sub-meshes. Read more
Windows Store app crashes when assigning a submesh with a zero length tr...
Windows Store app crashes when assigning a submesh with a zero length triangle array. Read more
Root position of a character is incorrect when imported in Unity
Steps to reproduce : - import the project attached- click on "Elum_idle" animation and notice that the position of the root node is ... Read more
StaticOcclusionCulling.GenerateInBackground docs need to be updated
http://docs.unity3d.com/410/Documentation/ScriptReference/StaticOcclusionCulling.GenerateInBackground.htmlThis method takes no argum... Read more
"Unapplied import settings" dialog shows path of one asset to apply/reve...
1. Multiselect a few textures2. Change a property3. Press PLAY4. "Unapplied import settings" will appear with the path of the first ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping