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[HDRP] Memory Leak in idle Player when using HDRP
Reproduction steps:1. Create a new HDRP Project2. Build the game3. Open the Built game4. Wait Expected result: The memory usage rema... Read more
[Profiler][Linux] Multiple errors thrown on dragging the "Profiler" window
On dragging the "Profiler" window editor throws Multiple errors, refer to the attached video. Steps to Repro:1. Create a new project... Read more
The Physics package is not on the list of Universal RP dependencies list
How to reproduce:1. Create a new Universal RP project2. Open the Package Manager Settings (Edit->Project Settings...->Package ... Read more
[Editor] Icons and property label boxes overlap on Editor windows when t...
Icons and property label boxes overlap on shrinking Inspector, Version Control settings, Visual Scripting Preferences, Test Runner, ... Read more
Expanding the SignalReceiver Events in Debug mode Inspector will throw A...
How to reproduce:1. Open the attached project2. Select Box in the Scene Hierarchy3. Set the Inspector to Debug Mode4. Expand the Eve... Read more
Shader Graph with global shader variable _CameraSortingLayerTexture does...
How to reproduce:1. Open the user's attached "CameraLayerTextureTest.zip" project2. Open the "SampleScene" Scene3. Select the "Water... Read more
Editor freezes for a moment when moved from one screen to another with d...
How to reproduce:1. With a two-screen setup change one of the screen's resolution scale so they would be different (right-click on d... Read more
ShaderGraph selection pass ignores alpha clipping
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, select Plane (built-i... Read more
Editor crashes while undoing creation of prefab variant when base asset ...
Steps:1. Open attached project2. Invoke Explorer -> Window (if the window is hidden)3. Click on Replay button==> Editor crashe... Read more
"Add Component" window appears not under the button when the Editor is i...
Reproduction steps:1. Create a new 3D project2. Attach Unity Editor to the second display3. Load the "SampleScene" Scene4. In the Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class