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[RuntimeUpgrade][Mono] Building iOS project with Mono scripting backend ...
Steps to reproduce: 1. Open empty project 2. Switch to iOS platform 3. Change 'Scripting Backend' to 'Mono' 4. Change 'Scripting Ru... Read more
AssetDatabase.GetMainAssetTypeAtPath returns MonoBehaviour for Scriptabl...
Steps to reproduce: 1. Open the attached project (GetMainAssetTypeAtPath Bug.zip) 3. Click on Menu bar -> Test -> Test 4. Observe th... Read more
Cannot change any project settings after setting Perforce as Version Con...
To reproduce: 1. Create new project 2. Go to Project Settings -> Editor 3. Set Version Control Mode to Perforce 4. Go to Project Se... Read more
Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5
Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5 Reproduction steps: 1. Create new project. 2. Download asset... Read more
[IE11] build non longer loads with 5.6
-disclaimer: we don't support IE11 but might want to fix it anyway -e: new 5.6 embedding scheme breaks IE11 loading -repro: --ope... Read more
Image effects produce white square like artifacts on shiny suface using ...
To reproduce: 1. Open attached project. 2. Open scene: Moon_scene 3. Play 4. move around with mouse. Visual artifacts are seen in ... Read more
Gaia package is crashing when trying to show a visualizer
Steps to reproduce : - import the Gaia package https://www.assetstore.unity3d.com/en/#!/content/42618 - go to Window > Gaia > Show ... Read more
Performance spikes when using Realtime GI and animating directional ligh...
Steps to reproduce: 1. Open attached project 2. Build scene in developer mode and attach Profiler 3. Launch build and observe profil... Read more
[Android] Changing quality at runtime when Shuriken is active in the sce...
Steps to reproduce: 1) Download attached project 'StrippedChangeQualityOnAndroid.zip' and open in Unity 2) Build and run 'Level1' s... Read more
ClosestPointOnBounds() returns closest point IN bounds
The function "collider.ClosestPointOnBounds()" is misleading since it gives you a point inside bounds not on bounds (on = contact, i... Read more
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