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Crash on 'ModuleMetadata_CUSTOM_GetModuleIncludeSettingForObject' or err...
How to reproduce: 1. Open the attached project (SerializedReferenceCrash.zip) 2. In the Project window, select the 'Graph' Asset 3. ... Read more
[XR SDK] [MockHMD] FOV is changed for both viewports when changing FOV i...
Reproduction steps: 1. Open the attached project ("1289691Repro.zip") 2. Open the "sbs" scene 3. Enter Play mode 4 .Select "left cam... Read more
[macOS] Input from an an Xbox Elite S2 controller is not registered
How to reproduce: 1. Create a new Unity project 2. Install the Input System package 3. Go to Window > Analysis > Input Debugger 4. C... Read more
CSharpNameParser throws NullReferenceException when importing a script w...
How to reproduce: 1. Open the attached project ("New Unity Project.zip") 2. Notice the NullReferenceException error Expected result... Read more
[Android] Using VertexAttributeFormat.UInt8 in a Mesh results in 0 value...
Reproduction steps: 1. Download and open the attached project "VertAttr_Vulkan_Issue.zip" 2. Build and run for Android Expected res... Read more
Editor toolbar Collaborate button is not vertically aligned with other t...
Steps to reproduce: 1. Create a new project 3. Check Collaborate button alignment at the top right of the editor window on the edito... Read more
SRP Batcher with HDRP and Universal Shader Graph is not compatible when ...
How to reproduce: 1. Create a new HDRP Project with the HDRP template 2. Install Universal RP package 3. Create a new URP Pipeline A... Read more
[iOS][Metal] Crash on CreateBGRA32TextureFromCVTextureCache when launchi...
Steps to reproduce: 1. Open the project attached by the user ("RenderPluginBug copy.zip") 2. Build the project in Unity 3. Run the p... Read more
Profiler "Clear on Play" does not clear frames when Game View is set to ...
How to reproduce: 1. Open the attached project ("delprof.zip") 2. Dock the Profiler window and make sure it is not visible when Game... Read more
"UV unwrap failed. Will retry once" is thrown when importing a .fbx mode...
How to reproduce: 1. Open the user's attached "SubBase_Unity2020.zip" project 2. Delete the Library folder from the "SubBase_Unity20... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support