Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1307042
Regression
No
Profiler "Clear on Play" does not clear frames when Game View is set to "Maximize On Play"
How to reproduce:
1. Open the attached project ("delprof.zip")
2. Dock the Profiler window and make sure it is not visible when Game View maximizes
3. Make sure to set "Maximize on Play" in the Game View
4. Start Recording with the Profiler
5. Enter Play mode
6. Exit Play mode
7. Take note of Frame Count
8. Enter Play mode
9. Exit Play mode
10. Take note of Frame Count
Expected results: Recorded frames were cleared before recording again
Actual results: Recorded frames were not cleared
Reproducible with: 2018.4.31f1, 2019.4.20f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Add comment