Search Issue Tracker
By Design
Votes
2
Found in [Package]
2020.1.5f1
2020.2
2021.1
2021.2
Issue ID
1289691
Regression
No
[XR SDK] [MockHMD] FOV is changed for both viewports when changing FOV in left viewport
Reproduction steps:
1. Open the attached project ("1289691Repro.zip")
2. Open the "sbs" scene
3. Enter Play mode
4 .Select "left camera" game object
5. Change Field of View value in Inspector
Expected result: FOV is changed for according eye
Actual result: Both eyes get FOV adjusted ("zWEvYdkcKh.gif")
Reproducible with: MockHMD 1.2.0-preview.1 (2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
Could not test with: 2018.4.31f1 (XR SDK not available), 2019.4.19f1 (Right eye is rendered in blue color)
Tested:
- MockHMD
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note:
XR Rendering only allows a single display when XR is active (for the Unity provided XR SDK providers). For applications that would like to manager multiple displays, a custom XR SDK provider is required. Please see the public XR SDK documentation online.