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ArgumentException: The specified path is not of a legal form (empty) is ...
Steps to reproduce:1. Create a new project2. Go to Build Settings and hit Build3. Build Windows will appear and hit Cancel4. Observe... Read more
Unable to create assets folder in Assets/Plugins/Android subfolder
Steps to reproduce:1. In any project create a structure like this Assets/Plugins/Android/assets2. The final assets folder will be br... Read more
Realtime Light Probe Group lighting not rendered in first frame after lo...
Steps to reproduce:1. Open attached “AdditiveScenesLightProbes.zip” Unity project2. Open “BaseScene” scene3. Enter Play mode4. Obser... Read more
NullReferenceException is thrown when switching a platform with a specif...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Observe the error in Console Actual results: Ex... Read more
[macOS] Fullscreen on macOS standalone builds doesn't work
Steps to reproduce: 1. Create new project2. Build an empty scene to macOS3. Launch the build in fullscreen (Windowed checkbox disabl... Read more
[il2cpp] Standalone il2cpp build fails with errors
Steps to reproduce:1.Open the attached project2. Open the TestScene scene3. Build and Run4. Observe the error Actual results: Editor... Read more
Package Manager doesn't see Cinemachine as an installed package
Please view the screenshots attached to this bug report and notice that, from what the UI is presenting, it's easy to interpret that... Read more
Cinamachine does not work without the PostProcessing package, but there'...
Without the PostProcessing package, cinemaine gives out console errors.Assets/Cinemachine/PostFX/CinemachinePostProcessing.cs(15,29)... Read more
PostProcessing packages is hidden, unless you start a project with the U...
Repro steps:- I started a project with the simple 3D Template- I wanted the Cinemachine package- I quickly noticed that the Cinamech... Read more
[OSX] Holding CMD+' , ' while creating/opening project opens preferences...
[OSX] Holding CMD+' , ' while creating/opening project opens preferences window before editor is opened To reproduce:1. Open launche... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window