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Empty AnimatorController on Animator used by Playables breaks layer blen...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Set the Controller to anything on the Animator co... Read more
[Android][Vulkan] UI Panel with Mask is not rendered on devices with Mal...
How to reproduce: 1. Open attached "PanelBug" project 2. Build to Android and launch application Expected result - Panel is visibl... Read more
[Build Callbacks] Build does not fail when using BuildFailedException
Steps to reproduce: 1. Open attached project "BuildFailedException.zip" 2. Open Build Settings and click "Build" Expected result: B... Read more
Editor Freeze when creating Tile Assets with special characters (*) in t...
To reproduce: 1) Create a new project 2) Import at least two textures and make them Sprites (note: if you try importing one with "*... Read more
Any inverse pinvoke from GoLang code on Linux will cause the process to ...
To reproduce: 1) Open attached project 2) Build and run for Linux Standalone 3) If it's 2018.3+, leave it for 5-10 mins CRASH! Re... Read more
[Windows] Comparison window is distorted when user quickly switches betw...
Steps: 1. Open attached project 2. Open SampleScene 3. Select "Cube" prefab instance 4. Click on "Overrides" button in Inspector ==>... Read more
Selecting multiple prefab overrides + clicking apply does not apply all ...
It is not possible to select + apply multiple individual prefab overrides at the same time. To reproduce: 1) Create a new prefab 2)... Read more
Crash when swapping graphics APIs
Repro steps: 1. download this project 2. Open the CatsSushiScene 3. Notice the console error: ```GLSL compilation failed:ERROR: 0:... Read more
Serialization layout error thrown in Build when using Generic Classes wi...
How to reproduce: 1. Open the user-submitted Project ("Bug - Serialization layout.zip") 2. Build and run the Player with the "develo... Read more
[iOS][OpenGLES] Every 40th - 50th call of Graphics.Blit() is slower abou...
To reproduce: 1. Download attached project "Blittest.zip" and open in Unity 2. Open "test" scene 3. Set Graphics API to OpenGLES2 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object