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Raw Image starts trembling when Canvas Plane Distance is <0.89
To reproduce:1. Open project2. Play scene Expected vs Actual: image should not start trembling Reproduced on: 2017.3.0f3, 2018.1.0b1... Read more
'Paint texture' tab in Terrain editor crashes Editor when deleting terrains
How to reproduce:1. Open Unity2. Load user-submitted project(TerrainCrashTest2.zip)3. Open '1.unity' scene4. Select any 'Terrain' ga... Read more
'Paint texture' tab in terrain editor crasher Editor while duplicating t...
How to reproduce:1. Open Unity2. Load user-submitted project(TerrainCrashTest2.zip)3. Open '1.unity' scene4. Select any 'Terrain' ga... Read more
Can not send network message. Receiver can not keep up with the amount o...
Steps to reproduce:1. Open user attached project2. Build and Run the project with Development Build and Autoconnect Profiler checked... Read more
In CustomEditor changes to a Prefab's instance, done after Reverting, ar...
To reproduce:1. Open "start" scene in the attached project.2. Open a window: Problem -> RevertPrefab.3. Drag "obj" from hierarchy... Read more
[macOS] Crash at "mono_marshal_free_inflated_wrappers > g_log > g_logv >...
Reproduction steps:1. Open the attached project.2. Play the "mainScene".3. Repeat step 2 up to 5 times.- Editor will crash.- Stack t... Read more
[Metal] Crash in ReadPixelsToImage() at TextureReadbackMetal.mm:55
Reproduction steps:1. Open the attached project.2. Build it.3. Click "Left corner partially" a few times.- Application will crash4. ... Read more
[Editor] Crash on switching to any platform
Crash on switching to any platform Steps to repro:1. Create a new project.2. File > Build settings3. Switch to a different platfo... Read more
[Sprite Editor] On changing mip-maps slider value sprite doesn't get blu...
On changing mip-maps slider value on sprite editor window, sprite doesn't get's blurred Steps to Repro:1. Project window > add 2D... Read more
[SpriteShape] Assertion failed error occurs on adjusting bevel cutoff value
Assertion failed error occurs on adjusting bevel cutoff value Steps to Repro:1. Hierarchy > select SpriteShape game object > s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS