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0
votes
Fixed

Crash in AnimationClip::BuildMecanimDataMainThread when entering a Play ...

Animation

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Jun 28, 2017

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Version/s: 5.6.2p1

Unity Editor crashes when entering a Play mode, while Animator Controller Bundle is loading. Reproduction steps: 1. Open the attac... Read more

0
votes
Duplicate

Capsule Collider bounds return different value when setting properties i...

Physics

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Jun 28, 2017

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Version/s: 5.6.0p4

Steps to reproduce: 1. Open attached "CapsuleBug.zip" 2. Enter play mode 3. Observe console output - 2 colliders with same setting h... Read more

0
votes
Won't Fix

CanvasRenderer.cull cannot be set to false if it is set to true on Awake...

uGUI

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Jun 29, 2017

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Version/s: 5.6.0p3

To reproduce: 1. Open the project, attached by the tester (cullBug.zip) 2. Open "scene" scene 3. Enter Play mode, cull is set to t... Read more

0
votes
By Design

Asset Serialization Mode Force Text saves NavMesh in binary

Serialization

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Jun 29, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by the tester (forceTextBug.zip) 2. Bake the NavMesh 3. Find the baked NavMesh in the A... Read more

2
votes
Duplicate

Mixed lighting does not differentiate between static and non-static obje...

Shadows/Lights

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Jun 29, 2017

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Version/s: 5.6.1p2

Steps to reproduce: 1. Download and open the attached object Optional: clear and build lighting data 2. Enter Playmode 3. Observe Ob... Read more

0
votes
Duplicate

Incorrect character position when using additive animation without a mask

Animation

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Jun 29, 2017

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Version/s: 2017.1.0f1

Steps to reproduce: 1. Open the attached project 2. Open the Assets/ReproScene.unity 3. Play the scene 4. Observe the incorrect char... Read more

0
votes
Won't Fix

In Multi-Scene editing, changing active scene leaves NavMesh settings of...

AI Navigation

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Jun 24, 2017

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Version/s: 5.6.2f1

To reproduce: 1. Open attached Unity project "NavMeshWindow.zip" 2. Observe that scenes "1" and "2" have different Navigation Bake c... Read more

0
votes
Postponed

Play Mode takes a longer time to load in Unity 2017.x

Scripting

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Jun 29, 2017

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Version/s: 5.3.8f1

Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. In Menu, select "Test" -> "EnterPlayMode test". Results: I... Read more

4
votes
By Design
1
votes
Fixed

NavMeshPath status is PathComplete when the path target is inside the ob...

AI Navigation

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Jan 26, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open the project, attached by the user (NAVMESHPATH.zip) 2. Open "Scene" scene 3. Enter Play mode 4. Observe the c... Read more

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