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0
votes
Fixed

[iOS] UnityEngine.iOS.Device.SetNoBackupFlag can't be called from backgr...

iOS

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Nov 14, 2016

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Version/s: 5.4.2p4

Reproduction steps: 1. Open the attached project.2. Build and run it for iOS.3. Click the "Set Flag" button.4. Check the console: Un... Read more

0
votes
Won't Fix

[UI] Object shown as missing if removing component from a gameobject, On...

UI

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Feb 10, 2016

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Version/s: 5.4.0b5

- Add a UI Button to a scene- Add an empty gameObject, e.g. GO1- Attach a script or amy other component e.g. BoxCollider to GO1- For... Read more

0
votes
By Design

Behavior Graph subgraphs are not showing completion when debugging

Package: Unity Behavior

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Oct 06, 2025

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Version/s: 1.0.12

How to reproduce:1. Open the attached “IN-118082.zip” project2. Open the “SampleScene” scene3. Open the “Main.asset” Behavior Author... Read more

2
votes
Duplicate

Transparency and baked light maps broken again

Global Illumination

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Jan 24, 2015

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Version/s: 5.0.0b20

Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more

0
votes
By Design

[Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage an...

Vulkan

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Dec 04, 2024

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Version/s: 2021.3.46f1, 2022.3.53f1, 6000.0.31f1, 6000.1.0a8

How to reproduce: 1. Open the attached “IN-83694” Project2. Open the Profiler Window (Window → Analysis → Profiler)3. Change the “Mo... Read more

5
votes
By Design

Editor-only AssemblyDefinition files ignores the Api Compatibility Level...

Scripting

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Dec 03, 2019

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Version/s: 2018.4, 2019.2.6f1

How to reproduce:1. Open the "AssemblyTest.zip" project2. Make sure the "Api Compatibility Level" is set to .Net 2.03. Open the gene... Read more

1
votes
Fixed

PNGs imported with RGBA Half format are incorrectly converted when using...

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Oct 31, 2019

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Version/s: 2017.4, 2018.3.8f1, 2018.4, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project2. See Gradient8bit and Gradient16bit in the Project window Expected result: the imag... Read more

0
votes
Fixed

SpeedTree meshes don't calculate UV distribution metrics on import

Speedtree Integration

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Feb 20, 2023

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Version/s: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b5, 2023.2.0a3, 2023.3.0a5

Reproduction steps:1. Open the attached project “UVRepro“2. Open “Assets/Scenes/SampleScene.unity“ Scene3. Observe the Console windo... Read more

0
votes
Fixed

[Polybrush] Overwritting an exported mesh asset makes the object in the ...

Package: Polybrush

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Jul 23, 2019

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Version/s: 1.0.2-preview.3

[Polybrush] Overwritting an exported mesh asset makes the object in the scene invisible To reproduce:1. Create a cube in a scene2. W... Read more

0
votes
Duplicate

[IL2CPP] ParticleSystem.SetParticles generates unfreed allocations in IL...

IL2CPP

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Aug 08, 2019

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Version/s: 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Build the attached project for iOS2. Run the app on the device with Xcode allocations profiler (CMD + I > All... Read more

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