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0
votes
Fixed

[Quick Search] Native Collection has not been disposed errors are thrown...

Quick Search

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Nov 06, 2020

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Version/s: 2021.1.0a3, 2021.1.0a5

Native Collection has not been disposed errors are thrown on searching in "Search asset store" window. Steps to repro:1. Create a ne... Read more

1
votes
Fixed

Addressables - ArgumentOutOfRangeException occurs when attempting to giv...

Package: Addressables

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Jun 12, 2019

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Version/s: preview-1.1.0

If you attempt to create a new Addressables profile with an empty name, an ArgumentOutOfRangeException occurs. ArgumentOutOfRangeExc... Read more

10
votes
Fixed

[iOS][TileMap] Tilemap.SetTile() does not set tiles on iOS platform

Mobile

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Feb 27, 2018

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Version/s: 2017.3.1p1

Reproduction Steps:1. Open User's project2. Run "TestScene"3. Notice Unity logo4. Build and deploy to an iOS device5. Notice that no... Read more

0
votes
Fixed

[TextureSheetAnimation] Start Frame range is one frame longer than avail...

Shuriken

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Apr 07, 2016

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Version/s: 5.4.0b14

The start frame range is one frame longer than the number of frames (image attached). Repro steps:1. Open Test scene from attached p... Read more

0
votes
Fixed

[iOS] [ARkit] Memory related hard crash with "Lost connection to" Xcode ...

iOS

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Aug 16, 2018

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Version/s: 2018.2.0f2

Reproduction steps:1. Open the attached project.2. Build and run it on an iOS device.3. Start tapping the AR button.- After 120-2400... Read more

2
votes
Duplicate

Transparency and baked light maps broken again

Global Illumination

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Jan 24, 2015

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Version/s: 5.0.0b20

Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more

0
votes
Duplicate

Collab and debugallocator do not work together on 2017.1

Collab

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Apr 28, 2017

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Version/s: 2017.1.0b3

Collab and debugallocator do not work together on 2017.1 1. What happened On both staging and prod, 2017.1 crashes when attempting t... Read more

0
votes
Fixed

[ShaderGraph] Need to handle numbers in scientific notation (ie 1e+10)

Package: Shader Graph

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Mar 07, 2019

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Version/s: 6.4.0

Large numbers in our float and int fields get converted to scientific notation and we splice that into the shader code without check... Read more

6
votes
Fixed

[ANDROID] [IPv6] Using IPv6 doesn't work on Android when using .Net 2.0 ...

Android

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Jun 10, 2016

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Version/s: 5.3.5f1

To reproduce:1) Have an IPv6 network set (easiest way is to have Mac 10.11 and follow this - https://developer.apple.com/library/mac... Read more

0
votes
By Design

Shaders are included into build even when they do not appear in Scenes

Shaders

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Mar 23, 2017

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Version/s: 5.6.0f1

Shaders that are in Assets folder in an empty project add up a lot of time when building. This was not happening in Unity 5.3 as Sha... Read more

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