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Crash on dispatch_release when building for WebGL
Reproduction steps:1. Open the user's attached project2. Build for WebGL Expected result: Editor doesn't crash after the build is fi... Read more
Scrollbar's value becomes incorrect after clicking on the edges of the S...
How to reproduce it:1. Open the attached project ("Scrollbar Test.zip")2. Load "SampleScene" Scene3. In the Hierarchy view select 'C... Read more
Assembly Definition Use GUIDs value reverts to previous value when appli...
Reproduction steps:1. Open the attached project ("MultiASMDEFBug.zip")2. Open "AssemblyOne.asmdef" asset in Inspector window3. Tick ... Read more
Silent Crash when selecting a Profiler Module
How to reproduce:1. Create a new unity project2. Analysis > Profiler3. Open Profiler Module dropdown4. Select a Profiling module ... Read more
ArticulationBody anchors are repositioned even when any unrelated proper...
1) Open the attached project.2) Hit Play3) Notice that the sphere is attached to a static cube by a spring, and the system ends up i... Read more
Assets are reimported when AssetPostprocessor class is renamed
Reproduction steps:1. Open the user's attached project2. Navigate to Editor/Folder1 and open TestPostProcessor2 script3. Change the ... Read more
Shader error in 'Hidden/PostProcessing/FinalPass' when using Post Proces...
Reproduction steps:1. Open project "ShaderBuildBugTest.zip"2. Add Post-process layer to the Main Camera in SampleScene3. Build on An... Read more
Collisons not ignored when Physics2D.SetLayerCollisionMask is set
How to reproduce:1. Open the user's attached project2. Enter Play mode3. Try to walk through a door Expected results: You're able to... Read more
Editor crashes on RaiseException when allocating huge amount of memory
Reproduction steps:1. Open the user's attached "MicroTest.zip" project2. Load SampleScene3. Enter Play mode-- Observe the crash Repr... Read more
[Profiler] Raw Hierarchy PlayerLoop entries unfold automatically when fo...
How to reproduce:1) Create a new Unity project2) Open the Profiler window3) Select CPU Module, Raw Hierarchy4) Enter Play Mode and e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size